My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army Dark Prince Giant Skeleton
Giant Snowball
Cannon Goblin Gang Royal Hogs Skeleton Army
Zap
Cannon Goblin Gang Firecracker Royal Hogs Skeleton Army Dark Prince
Barbarian Barrel
Cannon Goblin Gang Firecracker Royal Hogs Skeleton Army Dark Prince Giant Skeleton
The Log
Cannon Goblin Gang Firecracker Royal Hogs Skeleton Army Dark Prince Giant Skeleton
Earthquake
Cannon Goblin Gang Firecracker Royal Hogs Skeleton Army
Arrows
Goblin Gang Firecracker Royal Hogs Skeleton Army
Royal Delivery
Goblin Gang Firecracker Royal Hogs Skeleton Army Dark Prince Giant Skeleton
Fireball
Cannon Goblin Gang Firecracker Royal Hogs Skeleton Army
Poison
Cannon Goblin Gang Firecracker Royal Hogs Skeleton Army
Lightning
Cannon Dark Prince
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Skeleton Army Dark Prince Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Dark Prince Giant Skeleton
Cannon
Goblin Gang
Firecracker Royal Hogs Dark Prince Giant Skeleton
Firecracker
Goblin Gang Royal Hogs Dark Prince Giant Skeleton
Royal Hogs
Arrows Goblin Gang Firecracker Dark Prince
Skeleton Army
Dark Prince
Arrows Goblin Gang Firecracker Royal Hogs
Giant Skeleton
Arrows Goblin Gang Firecracker

Defense Synergies 0 15

Arrows
Cannon Dark Prince Giant Skeleton
Cannon
Arrows Goblin Gang Firecracker Skeleton Army Dark Prince
Goblin Gang
Cannon Firecracker Skeleton Army Dark Prince Giant Skeleton
Firecracker
Cannon Goblin Gang Skeleton Army Dark Prince Giant Skeleton
Royal Hogs
Skeleton Army
Cannon Goblin Gang Firecracker Giant Skeleton
Dark Prince
Arrows Cannon Goblin Gang Firecracker
Giant Skeleton
Arrows Goblin Gang Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeleton Army Cannon Goblin Gang Firecracker Dark Prince
Cannon Goblin Gang Skeleton Army Dark Prince Giant Skeleton
Cannon Skeleton Army Goblin Gang Firecracker Dark Prince
Arrows Firecracker Skeleton Army Dark Prince Giant Skeleton
Arrows Goblin Gang Skeleton Army Cannon Firecracker Dark Prince
Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Giant Skeleton
Cannon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon Firecracker Dark Prince Giant Skeleton
Goblin Gang Skeleton Army Arrows Cannon Firecracker Dark Prince Giant Skeleton
Arrows Goblin Gang Firecracker
Cannon Skeleton Army Goblin Gang Dark Prince Giant Skeleton
Skeleton Army Arrows Cannon Goblin Gang Firecracker Dark Prince
Skeleton Army Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang
Arrows Cannon Goblin Gang Firecracker Skeleton Army Dark Prince
Arrows Cannon Goblin Gang Firecracker Skeleton Army Dark Prince
Arrows Cannon Firecracker Dark Prince Giant Skeleton
Cannon
Goblin Gang Skeleton Army Dark Prince Arrows Cannon Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Dark Prince Giant Skeleton
Arrows Goblin Gang Firecracker
Goblin Gang Skeleton Army Giant Skeleton Dark Prince
Goblin Gang Skeleton Army Dark Prince Giant Skeleton
Giant Skeleton Cannon Goblin Gang Skeleton Army Dark Prince
Arrows Firecracker Goblin Gang
Goblin Gang Skeleton Army Dark Prince Giant Skeleton
Giant Skeleton Skeleton Army Dark Prince
Giant Skeleton Firecracker Skeleton Army Dark Prince
Cannon Goblin Gang Skeleton Army
Dark Prince Giant Skeleton
Skeleton Army Arrows Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton Cannon Goblin Gang
Cannon Firecracker Skeleton Army
Goblin Gang Skeleton Army Firecracker Dark Prince Giant Skeleton
Arrows Cannon Firecracker Dark Prince Giant Skeleton
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Dark Prince Giant Skeleton
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Goblin Gang Skeleton Army Dark Prince
Arrows Firecracker
Arrows
Goblin Gang Firecracker Dark Prince
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Dark Prince
Goblin Gang Firecracker Giant Skeleton
Firecracker
Firecracker Dark Prince Giant Skeleton

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