My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Cannon Goblin Gang Skeleton Army
Zap
Cannon Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Cannon Goblin Gang Firecracker Skeleton Army Electro Wizard
The Log
Cannon Goblin Gang Firecracker Skeleton Army
Earthquake
Cannon Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Cannon Goblin Gang Firecracker Skeleton Army Electro Wizard
Poison
Cannon Goblin Gang Firecracker Skeleton Army Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Skeleton Army Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Cannon
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A
Skeleton Army
Poison
P.E.K.K.A
P.E.K.K.A
Arrows Poison Electro Wizard Goblin Gang Firecracker
Electro Wizard
P.E.K.K.A

Defense Synergies 0 17

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Goblin Gang Firecracker Skeleton Army Poison Electro Wizard
Goblin Gang
Cannon Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Firecracker
Cannon Goblin Gang Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Cannon Goblin Gang Firecracker Electro Wizard
Poison
Cannon Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Cannon Goblin Gang Firecracker Skeleton Army Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Cannon Goblin Gang Firecracker Electro Wizard
Cannon Goblin Gang Skeleton Army P.E.K.K.A Electro Wizard
Cannon Skeleton Army P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Arrows Firecracker Skeleton Army Poison P.E.K.K.A
Arrows Goblin Gang Skeleton Army Cannon Firecracker Electro Wizard
Electro Wizard Arrows Cannon Goblin Gang Firecracker Poison
Arrows Cannon Poison P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon Firecracker Electro Wizard
Goblin Gang Skeleton Army Poison Electro Wizard Arrows Cannon Firecracker
Arrows Goblin Gang Firecracker Poison Electro Wizard
Cannon Skeleton Army P.E.K.K.A Goblin Gang Electro Wizard
Skeleton Army Arrows Cannon Goblin Gang Firecracker Poison P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Cannon Goblin Gang Electro Wizard
Skeleton Army Cannon Goblin Gang P.E.K.K.A Electro Wizard
Arrows Cannon Goblin Gang Firecracker Skeleton Army Poison P.E.K.K.A Electro Wizard
Arrows Cannon Goblin Gang Firecracker Skeleton Army Electro Wizard
Arrows Poison Cannon Firecracker Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Goblin Gang Skeleton Army Arrows Cannon Firecracker Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Goblin Gang Firecracker
Goblin Gang Skeleton Army P.E.K.K.A Electro Wizard
Goblin Gang Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Goblin Gang Skeleton Army
Arrows Firecracker Poison Goblin Gang Electro Wizard
Goblin Gang Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Skeleton Army Poison
P.E.K.K.A Cannon Goblin Gang Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Poison Electro Wizard
Skeleton Army P.E.K.K.A Cannon Goblin Gang
Cannon Firecracker Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Firecracker Poison P.E.K.K.A
Arrows Poison Cannon Firecracker P.E.K.K.A Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Goblin Gang Poison Electro Wizard
Firecracker Poison Arrows Electro Wizard
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Arrows
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A
Arrows Firecracker Poison
Electro Wizard Goblin Gang Skeleton Army
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Goblin Gang Firecracker Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Goblin Gang Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Poison

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