My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Cannon Goblin Gang Skeleton Army Princess
Zap
Cannon Goblin Gang Firecracker Skeleton Army Princess
Barbarian Barrel
Cannon Goblin Gang Firecracker Wizard Skeleton Army Princess
The Log
Cannon Goblin Gang Firecracker Skeleton Army Princess
Earthquake
Cannon Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army Princess
Royal Delivery
Goblin Gang Firecracker Wizard Skeleton Army P.E.K.K.A Princess
Fireball
Cannon Goblin Gang Firecracker Wizard Skeleton Army Princess
Poison
Cannon Goblin Gang Firecracker Wizard Skeleton Army Princess
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Skeleton Army Princess Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Cannon
Goblin Gang
Firecracker P.E.K.K.A Princess
Firecracker
Goblin Gang P.E.K.K.A Princess
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard Princess
Princess
Goblin Gang Firecracker P.E.K.K.A

Defense Synergies 0 18

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Goblin Gang Firecracker Wizard Skeleton Army Princess
Goblin Gang
Cannon Firecracker Skeleton Army P.E.K.K.A Princess
Firecracker
Cannon Goblin Gang Skeleton Army P.E.K.K.A Princess
Wizard
Cannon Skeleton Army P.E.K.K.A
Skeleton Army
Cannon Goblin Gang Firecracker Wizard Princess
P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard Princess
Princess
Cannon Goblin Gang Firecracker Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard
Skeleton Army P.E.K.K.A Cannon Goblin Gang Firecracker
Cannon Goblin Gang Skeleton Army P.E.K.K.A
Cannon Skeleton Army P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A Princess
Arrows Goblin Gang Skeleton Army Cannon Firecracker
Arrows Cannon Goblin Gang Firecracker Wizard Princess
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Cannon Firecracker
Goblin Gang Skeleton Army Arrows Cannon Firecracker Wizard Princess
Arrows Goblin Gang Firecracker Wizard Princess
Cannon Skeleton Army P.E.K.K.A Goblin Gang Wizard
Wizard Skeleton Army Arrows Cannon Goblin Gang Firecracker P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang P.E.K.K.A
Wizard Arrows Cannon Goblin Gang Firecracker Skeleton Army P.E.K.K.A
Arrows Cannon Goblin Gang Firecracker Wizard Skeleton Army
Arrows Wizard Cannon Firecracker Princess
P.E.K.K.A Cannon
Goblin Gang Wizard Skeleton Army Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army P.E.K.K.A
Arrows Goblin Gang Firecracker Wizard
Goblin Gang Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Skeleton Army
Arrows Firecracker Wizard Goblin Gang Princess
Goblin Gang Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army
P.E.K.K.A Cannon Goblin Gang Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon Firecracker Skeleton Army Princess
Goblin Gang Skeleton Army Firecracker P.E.K.K.A
Arrows Cannon Firecracker Wizard P.E.K.K.A Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard
Goblin Gang
Firecracker Arrows Wizard Princess
Arrows Firecracker Wizard Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows Wizard Princess
Arrows Firecracker
Arrows Firecracker Wizard Princess
Firecracker Wizard
Arrows Wizard
Arrows Firecracker Princess
P.E.K.K.A
Arrows Firecracker Wizard Princess
Goblin Gang Skeleton Army Princess
Arrows Firecracker Wizard Princess
Arrows
Goblin Gang Firecracker Wizard Princess
Arrows Firecracker Wizard Princess
Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Princess
Firecracker Princess
Firecracker Princess
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: