My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Elixir Golem
Giant Snowball
Cannon Goblin Gang Dart Goblin Little Prince
Zap
Cannon Goblin Gang Royal Giant Dart Goblin Little Prince
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Dart Goblin Elixir Golem Little Prince
The Log
Cannon Goblin Gang Royal Giant Elite Barbarians Dart Goblin Elixir Golem Little Prince
Earthquake
Cannon Goblin Gang Elixir Golem
Arrows
Goblin Gang Dart Goblin Little Prince
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Elixir Golem Little Prince
Fireball
Cannon Goblin Gang Elite Barbarians Dart Goblin Elixir Golem Little Prince
Poison
Cannon Goblin Gang Dart Goblin Elixir Golem Little Prince
Lightning
Cannon Elite Barbarians Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Dart Goblin Elixir Golem Little Prince Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Dart Goblin

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Elixir Golem
Cannon
Goblin Gang
Royal Giant Dart Goblin Elixir Golem
Royal Giant
Arrows Dart Goblin Goblin Gang Elite Barbarians
Elite Barbarians
Arrows Royal Giant Dart Goblin
Dart Goblin
Royal Giant Goblin Gang Elite Barbarians Elixir Golem
Elixir Golem
Arrows Goblin Gang Dart Goblin
Little Prince

Defense Synergies 0 7

Arrows
Cannon Little Prince
Cannon
Arrows Goblin Gang Dart Goblin Little Prince
Goblin Gang
Cannon Dart Goblin
Royal Giant
Elite Barbarians
Dart Goblin
Dart Goblin
Cannon Goblin Gang Elite Barbarians
Elixir Golem
Little Prince
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
Elite Barbarians Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Elite Barbarians Dart Goblin
Cannon Elite Barbarians Goblin Gang Dart Goblin
Arrows Elite Barbarians
Arrows Goblin Gang Cannon Dart Goblin
Dart Goblin Arrows Cannon Goblin Gang Little Prince
Arrows Cannon Dart Goblin
Cannon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Cannon Dart Goblin Little Prince
Goblin Gang Dart Goblin Arrows Cannon
Arrows Goblin Gang Dart Goblin
Cannon Goblin Gang Elite Barbarians
Arrows Cannon Goblin Gang Dart Goblin
Elite Barbarians Cannon Goblin Gang
Cannon Goblin Gang Elite Barbarians
Arrows Cannon Goblin Gang Elite Barbarians
Arrows Cannon Goblin Gang Elite Barbarians Dart Goblin Little Prince
Arrows Cannon Dart Goblin Little Prince
Cannon Elite Barbarians Dart Goblin
Goblin Gang Arrows Cannon Elite Barbarians Dart Goblin Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Arrows Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Cannon Goblin Gang Elite Barbarians
Arrows Goblin Gang Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin
Elite Barbarians
Elite Barbarians
Cannon Goblin Gang Dart Goblin
Elite Barbarians Dart Goblin
Arrows Elite Barbarians
Elite Barbarians Cannon Goblin Gang
Cannon Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Little Prince
Arrows Cannon Elite Barbarians Dart Goblin
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang Elite Barbarians
Arrows Dart Goblin
Arrows Dart Goblin
Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Little Prince
Arrows
Arrows
Arrows Little Prince
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Elite Barbarians Arrows Dart Goblin Little Prince
Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Arrows
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin Little Prince
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: