My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider Little Prince
Zap
Cannon Goblin Gang Little Prince
Barbarian Barrel
Cannon Goblin Gang Valkyrie Little Prince
The Log
Cannon Goblin Gang Hog Rider Little Prince
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Valkyrie Hog Rider Little Prince
Fireball
Cannon Goblin Gang Hog Rider Little Prince
Poison
Cannon Goblin Gang Little Prince
Lightning
Cannon Valkyrie Little Prince
Rocket
Valkyrie Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Goblin Gang Little Prince Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Cannon
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Goblin Gang Little Prince
Hog Rider
Arrows Goblin Gang Valkyrie The Log Mega Knight Little Prince
The Log
Hog Rider Mega Knight Little Prince
Mega Knight
Arrows Hog Rider The Log
Little Prince
Valkyrie Hog Rider The Log

Defense Synergies 2 12

Arrows
Mega Knight Cannon Valkyrie Little Prince
Cannon
The Log Arrows Goblin Gang Valkyrie Little Prince
Goblin Gang
Cannon Valkyrie The Log
Valkyrie
Arrows Cannon Goblin Gang The Log Little Prince
Hog Rider
The Log
Cannon Goblin Gang Valkyrie Mega Knight Little Prince
Mega Knight
Arrows The Log
Little Prince
Arrows Cannon Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log
Cannon Goblin Gang Valkyrie The Log Mega Knight
Cannon Goblin Gang Mega Knight Valkyrie
Cannon Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows Goblin Gang The Log Cannon Valkyrie Mega Knight
Arrows Cannon Goblin Gang Little Prince
Arrows Cannon Valkyrie The Log Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Valkyrie Mega Knight Little Prince
Goblin Gang Valkyrie Arrows Cannon The Log Mega Knight
Arrows Goblin Gang
Cannon Mega Knight Goblin Gang Valkyrie The Log
Valkyrie Mega Knight Arrows Cannon Goblin Gang The Log
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang The Log Mega Knight
Mega Knight Arrows Cannon Goblin Gang Valkyrie
Arrows Cannon Valkyrie Mega Knight Goblin Gang The Log Little Prince
Arrows Valkyrie The Log Cannon Mega Knight Little Prince
Cannon
Goblin Gang Valkyrie Mega Knight Arrows Cannon The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Valkyrie The Log
Goblin Gang Valkyrie Mega Knight The Log
Cannon Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang
Goblin Gang Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie The Log
Cannon Goblin Gang
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie The Log
Mega Knight Cannon Goblin Gang Valkyrie
Cannon Valkyrie Mega Knight
Goblin Gang Valkyrie The Log Little Prince
Arrows Valkyrie Mega Knight Cannon The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows Valkyrie The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows Valkyrie The Log Mega Knight Little Prince
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight Little Prince
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows Little Prince
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang
Arrows
Arrows The Log
Goblin Gang Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Goblin Gang The Log
The Log Mega Knight Little Prince
Mega Knight

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