My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Bowler Goblin Giant Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Cannon Little Prince
Zap
Cannon Goblin Giant Little Prince
Barbarian Barrel
Cannon Magic Archer Little Prince
The Log
Cannon Goblin Demolisher Little Prince
Earthquake
Cannon
Arrows
Little Prince
Royal Delivery
Goblin Demolisher Bowler Magic Archer Little Prince
Fireball
Cannon Bowler Magic Archer Little Prince
Poison
Cannon Magic Archer Little Prince
Lightning
Cannon Bowler Magic Archer Little Prince
Rocket
Bowler Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Little Prince Goblin Demolisher Magic Archer Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Goblin Giant
Cannon
Goblin Demolisher
Bowler
Arrows The Log Magic Archer Little Prince
Goblin Giant
Arrows The Log Magic Archer Little Prince
The Log
Bowler Goblin Giant Magic Archer Little Prince
Magic Archer
Bowler Goblin Giant The Log
Little Prince
Bowler Goblin Giant The Log

Defense Synergies 2 11

Arrows
Cannon Bowler Little Prince
Cannon
The Log Arrows Bowler Magic Archer Little Prince
Goblin Demolisher
Bowler
The Log Arrows Cannon Little Prince
Goblin Giant
The Log Magic Archer
The Log
Cannon Bowler Goblin Giant Magic Archer Little Prince
Magic Archer
Cannon Goblin Giant The Log
Little Prince
Arrows Cannon Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Goblin Giant The Log Magic Archer
Cannon The Log
Cannon Bowler
Cannon Bowler
Arrows Bowler The Log
Arrows Bowler The Log Cannon Magic Archer
Arrows Cannon Magic Archer Little Prince
Bowler Arrows Cannon Goblin Giant The Log Magic Archer
Cannon
Cannon Bowler Little Prince
Arrows Cannon Bowler Goblin Giant The Log Magic Archer
Arrows Magic Archer
Cannon Bowler The Log
Bowler Arrows Cannon The Log Magic Archer
Cannon
Cannon Bowler The Log
Arrows Cannon Bowler
Arrows Cannon Bowler The Log Magic Archer Little Prince
Arrows The Log Cannon Bowler Magic Archer Little Prince
Cannon
Bowler Arrows Cannon Goblin Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Arrows Bowler The Log Magic Archer
Bowler Goblin Giant The Log
Bowler Goblin Giant The Log
Cannon Bowler Goblin Giant
Arrows Goblin Giant Magic Archer
Bowler Goblin Giant
Goblin Giant
The Log Magic Archer
Cannon Goblin Giant
Bowler
Arrows Bowler Goblin Giant The Log
Bowler Cannon Goblin Giant
Cannon Bowler Magic Archer
Bowler Goblin Giant The Log Magic Archer Little Prince
Arrows Bowler Cannon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows Bowler The Log Magic Archer
Arrows Goblin Giant The Log Magic Archer
Arrows The Log
Arrows Bowler The Log Magic Archer
Arrows Goblin Giant Magic Archer
Arrows Bowler The Log Magic Archer
Arrows The Log Bowler Magic Archer
Arrows The Log
Bowler
Arrows Bowler The Log Magic Archer
Arrows Magic Archer
Bowler The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Bowler The Log Magic Archer
Magic Archer Arrows Bowler The Log
Arrows
Arrows Bowler The Log Magic Archer
Arrows Bowler The Log Magic Archer Little Prince
Bowler The Log Magic Archer
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler Magic Archer Little Prince
Arrows The Log Bowler Magic Archer
Arrows Bowler The Log Magic Archer
Arrows The Log Magic Archer
Arrows Magic Archer Little Prince
Bowler
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows Bowler The Log Magic Archer
Magic Archer
Arrows Magic Archer
Arrows The Log
Bowler Magic Archer
Arrows The Log Bowler Magic Archer
Arrows
Bowler The Log Magic Archer
Magic Archer
Bowler Goblin Giant The Log Magic Archer Little Prince

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