My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Cannon Hog Rider Inferno Dragon Lumberjack
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon Electro Wizard Lumberjack
The Log
Cannon Hog Rider Lumberjack
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Hog Rider Electro Wizard Inferno Dragon Lumberjack
Fireball
Cannon Hog Rider Electro Wizard Inferno Dragon Lumberjack
Poison
Cannon Electro Wizard
Lightning
Cannon Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Hog Rider Electro Wizard Inferno Dragon Lumberjack Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Hog Rider Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Lumberjack Mega Knight
Cannon
Hog Rider
Arrows Lightning Electro Wizard Lumberjack Mega Knight
Lightning
Hog Rider Arrows
Electro Wizard
Hog Rider Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Arrows Hog Rider Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider Electro Wizard Lumberjack

Defense Synergies 1 10

Arrows
Mega Knight Cannon Lightning Lumberjack
Cannon
Arrows Electro Wizard Inferno Dragon Lumberjack
Hog Rider
Lightning
Arrows
Electro Wizard
Cannon Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Cannon Electro Wizard Mega Knight
Lumberjack
Arrows Cannon Electro Wizard
Mega Knight
Arrows Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Electro Wizard
Inferno Dragon Lumberjack Cannon Electro Wizard Mega Knight
Cannon Lumberjack Mega Knight Lightning Electro Wizard Inferno Dragon
Cannon Inferno Dragon Lumberjack Electro Wizard Mega Knight
Lightning Arrows Lumberjack Mega Knight
Arrows Cannon Electro Wizard Lumberjack Mega Knight
Lightning Electro Wizard Inferno Dragon Arrows Cannon
Lightning Arrows Cannon Electro Wizard Mega Knight
Cannon Inferno Dragon Lumberjack
Cannon Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Cannon Lumberjack Mega Knight
Arrows Inferno Dragon Electro Wizard
Cannon Lumberjack Mega Knight Lightning Electro Wizard
Mega Knight Arrows Cannon Electro Wizard Lumberjack
Inferno Dragon Cannon Electro Wizard Lumberjack Mega Knight
Cannon Lightning Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Cannon Electro Wizard Lumberjack
Arrows Cannon Mega Knight Electro Wizard Lumberjack
Arrows Cannon Electro Wizard Inferno Dragon Lumberjack Mega Knight
Cannon Electro Wizard Inferno Dragon Lumberjack
Mega Knight Arrows Cannon Electro Wizard Lumberjack
Cannon Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Lightning Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Lightning Electro Wizard
Lightning Lumberjack Mega Knight Electro Wizard
Cannon Inferno Dragon Lumberjack Mega Knight
Arrows Electro Wizard
Lightning Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Lightning Electro Wizard Mega Knight Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Lightning Mega Knight Arrows Electro Wizard
Lightning Mega Knight Cannon Lumberjack
Cannon Mega Knight
Electro Wizard Lightning Inferno Dragon Lumberjack
Arrows Mega Knight Cannon Electro Wizard Inferno Dragon
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard Lumberjack
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Electro Wizard
Arrows
Lightning Electro Wizard Lumberjack Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight
Inferno Dragon
Lightning Mega Knight

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