My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Cannon Minion Horde Goblin Barrel Skeleton Army Baby Dragon
Zap
Cannon Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Cannon Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Wizard Goblin Barrel Skeleton Army Baby Dragon Giant Skeleton
Fireball
Cannon Minion Horde Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Cannon Minion Horde Wizard Skeleton Army
Lightning
Cannon Wizard Baby Dragon
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Barrel Skeleton Army Baby Dragon Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Barrel Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Giant Skeleton
Cannon
Minion Horde
Giant Skeleton
Wizard
Giant Skeleton
Goblin Barrel
Arrows Skeleton Army Baby Dragon Giant Skeleton
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Barrel Giant Skeleton
Giant Skeleton
Arrows Minion Horde Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 9

Arrows
Cannon Giant Skeleton
Cannon
Arrows Wizard Skeleton Army Baby Dragon
Minion Horde
Wizard
Cannon Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Cannon Wizard Giant Skeleton
Baby Dragon
Cannon Giant Skeleton
Giant Skeleton
Arrows Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Wizard Baby Dragon
Minion Horde Skeleton Army Cannon
Cannon Minion Horde Skeleton Army Giant Skeleton
Cannon Minion Horde Skeleton Army
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Cannon Baby Dragon
Minion Horde Arrows Cannon Wizard Baby Dragon
Arrows Cannon Baby Dragon Giant Skeleton
Cannon Minion Horde Skeleton Army
Skeleton Army Cannon Minion Horde Giant Skeleton
Minion Horde Skeleton Army Arrows Cannon Wizard Baby Dragon Giant Skeleton
Arrows Minion Horde Wizard Baby Dragon
Cannon Minion Horde Skeleton Army Wizard Giant Skeleton
Wizard Skeleton Army Arrows Cannon Minion Horde Baby Dragon
Skeleton Army Cannon Minion Horde
Minion Horde Skeleton Army Cannon
Minion Horde Wizard Arrows Cannon Skeleton Army
Arrows Cannon Minion Horde Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Cannon Giant Skeleton
Cannon
Wizard Skeleton Army Arrows Cannon Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Arrows Wizard Baby Dragon
Skeleton Army Giant Skeleton Minion Horde
Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Cannon Minion Horde Skeleton Army
Arrows Wizard Minion Horde Baby Dragon
Skeleton Army Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Skeleton Army Baby Dragon
Cannon Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Cannon Minion Horde Wizard
Wizard Cannon Minion Horde Skeleton Army Baby Dragon
Skeleton Army Minion Horde Baby Dragon Giant Skeleton
Arrows Cannon Minion Horde Wizard Baby Dragon Giant Skeleton
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Skeleton Army
Arrows Wizard Baby Dragon
Arrows
Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton
Wizard

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