My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Electro Dragon
Zap
Cannon Inferno Tower
Barbarian Barrel
Cannon Inferno Tower
The Log
Cannon
Earthquake
Cannon Inferno Tower
Arrows
Royal Delivery
Electro Dragon P.E.K.K.A
Fireball
Cannon Inferno Tower Electro Dragon
Poison
Cannon Inferno Tower Electro Dragon
Lightning
Cannon Inferno Tower Electro Dragon
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Tornado Inferno Tower Electro Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Tornado

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A
Cannon
Inferno Tower
Rocket
Tornado Mirror
Mirror
Arrows Rocket Tornado
Tornado
Rocket P.E.K.K.A Mirror Electro Dragon
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Dragon

Defense Synergies 5 12

Arrows
Mirror Cannon Inferno Tower Tornado P.E.K.K.A
Cannon
Mirror Arrows Inferno Tower Rocket Electro Dragon
Inferno Tower
Arrows Cannon Mirror Tornado Electro Dragon
Rocket
Tornado Cannon
Mirror
Arrows Cannon Tornado Inferno Tower Electro Dragon
Tornado
Rocket Mirror P.E.K.K.A Arrows Inferno Tower Electro Dragon
Electro Dragon
Cannon Inferno Tower Mirror Tornado
P.E.K.K.A
Tornado Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Inferno Tower Electro Dragon
Inferno Tower P.E.K.K.A Cannon Electro Dragon
Cannon Inferno Tower Rocket Tornado P.E.K.K.A Electro Dragon
Cannon Inferno Tower P.E.K.K.A Electro Dragon
Arrows Rocket Tornado P.E.K.K.A
Arrows Tornado Cannon Electro Dragon
Inferno Tower Rocket Tornado Arrows Cannon Electro Dragon
Rocket Arrows Cannon Inferno Tower Electro Dragon P.E.K.K.A
Cannon Inferno Tower P.E.K.K.A Tornado
Tornado Cannon Inferno Tower
Arrows Cannon Tornado Electro Dragon
Arrows Inferno Tower Tornado Electro Dragon
Cannon Inferno Tower P.E.K.K.A Rocket Electro Dragon
Rocket Arrows Cannon Tornado Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Cannon
Inferno Tower Rocket Tornado Cannon P.E.K.K.A
Arrows Cannon Inferno Tower Tornado Electro Dragon P.E.K.K.A
Arrows Cannon Tornado Electro Dragon
Arrows Tornado Cannon Electro Dragon
P.E.K.K.A Cannon Inferno Tower Tornado
Arrows Cannon Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Arrows Rocket Electro Dragon
P.E.K.K.A Inferno Tower Rocket Electro Dragon
Rocket P.E.K.K.A Inferno Tower Tornado
Inferno Tower P.E.K.K.A Cannon
Arrows Rocket Tornado Electro Dragon
Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Rocket Electro Dragon P.E.K.K.A Inferno Tower Tornado
Inferno Tower P.E.K.K.A Cannon
P.E.K.K.A Inferno Tower Electro Dragon
Rocket P.E.K.K.A Arrows Tornado
Rocket P.E.K.K.A Cannon Inferno Tower
Cannon Electro Dragon
Inferno Tower Electro Dragon Rocket Tornado P.E.K.K.A
Arrows Cannon Inferno Tower Electro Dragon P.E.K.K.A
Arrows Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Electro Dragon
Arrows Tornado Electro Dragon
Rocket Arrows Electro Dragon
Arrows Rocket
Rocket Arrows
Arrows Rocket Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Rocket Tornado Electro Dragon
Rocket Arrows Tornado Electro Dragon
Arrows Rocket Tornado Electro Dragon
Rocket
Arrows Rocket Electro Dragon
Arrows
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon
Arrows Rocket Tornado
Rocket
Rocket Arrows Electro Dragon
Rocket Arrows Tornado Electro Dragon
Rocket
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Rocket Arrows Tornado
Arrows Tornado Electro Dragon
Rocket Electro Dragon
Arrows Rocket Electro Dragon
Rocket Arrows Electro Dragon
P.E.K.K.A
Rocket Arrows
Rocket Electro Dragon
Rocket Arrows Tornado Electro Dragon
Arrows
Rocket Electro Dragon
Arrows Electro Dragon
Rocket Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Rocket Tornado
Rocket Tornado Electro Dragon
Electro Dragon Rocket Tornado
P.E.K.K.A
Rocket Electro Dragon

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