My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Mega Minion
Zap
Cannon
Barbarian Barrel
Cannon Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Royal Delivery
Mega Minion Wizard P.E.K.K.A
Fireball
Cannon Mega Minion Wizard
Poison
Cannon Mega Minion Wizard
Lightning
Cannon Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Mega Minion Tornado Golden Knight Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Mega Minion Tornado

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Minion Lightning
Cannon
Mega Minion
Arrows
Wizard
Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Tornado Wizard
Golden Knight

Defense Synergies 2 13

Arrows
Cannon Mega Minion Tornado Lightning P.E.K.K.A Golden Knight
Cannon
Arrows Mega Minion Wizard
Mega Minion
Arrows Cannon Wizard Tornado Golden Knight
Wizard
Tornado Cannon Mega Minion P.E.K.K.A Golden Knight
Tornado
Wizard P.E.K.K.A Arrows Mega Minion
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Wizard
Golden Knight
Arrows Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Mega Minion Wizard Golden Knight
P.E.K.K.A Cannon Mega Minion
Cannon Tornado P.E.K.K.A Mega Minion Lightning
Cannon P.E.K.K.A Mega Minion
Lightning Arrows Tornado P.E.K.K.A
Arrows Tornado Cannon Mega Minion
Mega Minion Tornado Lightning Arrows Cannon Wizard
Lightning Arrows Cannon P.E.K.K.A Golden Knight
Cannon P.E.K.K.A Tornado
Tornado Cannon
Arrows Cannon Mega Minion Wizard Tornado
Arrows Mega Minion Wizard Tornado
Cannon P.E.K.K.A Wizard Lightning
Wizard Arrows Cannon Mega Minion Tornado P.E.K.K.A Golden Knight
P.E.K.K.A Cannon
Tornado Cannon Lightning P.E.K.K.A
Wizard Arrows Cannon Tornado P.E.K.K.A
Arrows Cannon Mega Minion Wizard Tornado Golden Knight
Arrows Wizard Tornado Cannon Mega Minion
P.E.K.K.A Cannon Tornado
Wizard Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Mega Minion Wizard Lightning
P.E.K.K.A Lightning Golden Knight
Lightning P.E.K.K.A Tornado
P.E.K.K.A Cannon
Arrows Wizard Tornado
P.E.K.K.A Mega Minion Lightning
P.E.K.K.A
Lightning P.E.K.K.A Mega Minion Tornado
P.E.K.K.A Cannon Mega Minion
P.E.K.K.A Mega Minion Golden Knight
Lightning P.E.K.K.A Arrows Tornado
Lightning P.E.K.K.A Cannon Wizard Golden Knight
Wizard Cannon
Mega Minion Tornado Lightning P.E.K.K.A Golden Knight
Arrows Cannon Mega Minion Wizard P.E.K.K.A Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Golden Knight
Arrows Tornado Golden Knight
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard Mega Minion Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Lightning
Arrows Wizard Tornado Lightning Golden Knight
Lightning Tornado
Lightning Arrows Wizard Tornado Golden Knight
Lightning Arrows Wizard Tornado
Lightning Golden Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Golden Knight
Lightning Arrows Wizard
Lightning Arrows Tornado
Lightning
Lightning Arrows Mega Minion Wizard
Lightning Arrows Wizard Tornado Golden Knight
Lightning
Lightning Arrows Wizard Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Wizard
Mega Minion
Arrows Wizard Tornado Lightning Golden Knight
Lightning Arrows Wizard Tornado Golden Knight
Lightning Arrows Tornado Golden Knight
Lightning Arrows Wizard Tornado
Lightning Mega Minion Wizard
Lightning Mega Minion
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning
Lightning Arrows Mega Minion Wizard Tornado
Arrows
Lightning Mega Minion Wizard
Arrows Wizard Lightning
Lightning Arrows Tornado
Mega Minion P.E.K.K.A
Tornado Lightning Golden Knight
Tornado Lightning
Lightning Tornado Golden Knight
P.E.K.K.A
Lightning Wizard

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