My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Hog Rider Goblin Barrel Witch
Zap
Cannon Goblin Barrel Witch
Barbarian Barrel
Cannon Goblin Barrel Witch
The Log
Cannon Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Cannon Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Fireball
Cannon Hog Rider Goblin Barrel Witch
Poison
Cannon Witch
Lightning
Cannon Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Goblin Barrel Mini P.E.K.K.A Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel Mega Knight
Cannon
Mini P.E.K.K.A
Arrows Hog Rider The Log Mega Knight
Hog Rider
Arrows The Log Mini P.E.K.K.A Goblin Barrel Witch Mega Knight
Goblin Barrel
Arrows Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Goblin Barrel Witch The Log

Defense Synergies 3 8

Arrows
Mega Knight Cannon Mini P.E.K.K.A
Cannon
The Log Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
The Log Arrows Cannon Witch
Hog Rider
Goblin Barrel
Witch
Cannon Mini P.E.K.K.A The Log Mega Knight
The Log
Cannon Mini P.E.K.K.A Witch Mega Knight
Mega Knight
Arrows Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Mini P.E.K.K.A Cannon Witch The Log Mega Knight
Cannon Mini P.E.K.K.A Witch Mega Knight
Cannon Mini P.E.K.K.A Witch Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Cannon Mega Knight
Arrows Cannon Witch
Arrows Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A Mega Knight
Witch Arrows Cannon The Log Mega Knight
Arrows Witch
Cannon Mini P.E.K.K.A Mega Knight Witch The Log
Mega Knight Arrows Cannon Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Cannon Mini P.E.K.K.A Witch
Arrows Cannon Mega Knight Witch The Log
Arrows Witch The Log Cannon Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Arrows Cannon Mini P.E.K.K.A Witch The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Arrows Mini P.E.K.K.A The Log Mega Knight
Mega Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight The Log
Cannon Mini P.E.K.K.A Witch Mega Knight
Arrows Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Witch The Log
Witch Cannon
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Cannon Witch
Cannon Witch Mega Knight
Witch Mini P.E.K.K.A The Log
Arrows Mega Knight Cannon Mini P.E.K.K.A Witch The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Witch Mega Knight
Witch
Arrows The Log Witch
Arrows Witch The Log Mega Knight
Arrows The Log
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Witch
Arrows Witch
Arrows The Log
Mini P.E.K.K.A Mega Knight
Arrows The Log
Arrows
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight
Mega Knight

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