My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Cannon Skeleton Army Inferno Dragon
Zap
Cannon Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Cannon Inferno Tower Skeleton Army
The Log
Cannon Mini P.E.K.K.A Skeleton Army
Earthquake
Cannon Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball
Cannon Inferno Tower Skeleton Army Inferno Dragon
Poison
Cannon Inferno Tower Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Skeleton Army Mini P.E.K.K.A Inferno Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A Mega Knight
Cannon
Mini P.E.K.K.A
Arrows Mirror Mega Knight
Inferno Tower
Mirror
Arrows Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A

Defense Synergies 5 15

Arrows
Mirror Mega Knight Cannon Mini P.E.K.K.A Inferno Tower
Cannon
Mirror Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon
Mini P.E.K.K.A
Arrows Cannon Mirror Skeleton Army
Inferno Tower
Skeleton Army Arrows Cannon Mirror Mega Knight
Mirror
Arrows Cannon Skeleton Army Mini P.E.K.K.A Inferno Tower Inferno Dragon Mega Knight
Skeleton Army
Inferno Tower Mirror Cannon Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Cannon Mirror Skeleton Army Mega Knight
Mega Knight
Arrows Inferno Tower Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Cannon Mega Knight
Cannon Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Cannon Mega Knight
Inferno Tower Inferno Dragon Arrows Cannon
Arrows Cannon Inferno Tower Mega Knight
Cannon Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A Inferno Tower Mega Knight
Skeleton Army Arrows Cannon Mega Knight
Arrows Inferno Tower Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Skeleton Army Mega Knight Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Cannon Mega Knight
Inferno Tower Skeleton Army Cannon Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Mini P.E.K.K.A Inferno Tower Skeleton Army
Arrows Cannon Mega Knight Skeleton Army
Arrows Cannon Inferno Dragon Mega Knight
Mini P.E.K.K.A Cannon Inferno Tower Inferno Dragon
Skeleton Army Mega Knight Arrows Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower
Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower
Inferno Tower Cannon Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Arrows
Mini P.E.K.K.A Skeleton Army Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Skeleton Army Inferno Dragon
Mega Knight Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Cannon Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Inferno Tower
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Cannon Inferno Tower
Cannon Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Cannon Mini P.E.K.K.A Inferno Tower Inferno Dragon
Arrows Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Army
Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight
Inferno Dragon
Mega Knight

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