My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Skeleton Army Witch
Zap
Cannon Skeleton Army Witch
Barbarian Barrel
Cannon Skeleton Army Witch Ice Wizard
The Log
Cannon Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Fireball
Cannon Skeleton Army Witch Ice Wizard
Poison
Cannon Skeleton Army Witch Ice Wizard
Lightning
Cannon Mini P.E.K.K.A Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Skeleton Army Ice Wizard Mini P.E.K.K.A Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Cannon Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Arrows Rage Ice Wizard
Rage
Witch Mini P.E.K.K.A Golden Knight
Skeleton Army
Witch
Rage
Ice Wizard
Mini P.E.K.K.A
Golden Knight
Rage

Defense Synergies 0 14

Arrows
Cannon Mini P.E.K.K.A Ice Wizard Golden Knight
Cannon
Arrows Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Mini P.E.K.K.A
Arrows Cannon Skeleton Army Witch Ice Wizard
Rage
Skeleton Army
Cannon Mini P.E.K.K.A Ice Wizard
Witch
Cannon Mini P.E.K.K.A Ice Wizard
Ice Wizard
Arrows Cannon Mini P.E.K.K.A Skeleton Army Witch Golden Knight
Golden Knight
Arrows Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Golden Knight
Mini P.E.K.K.A Skeleton Army Cannon Witch Ice Wizard
Cannon Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Cannon Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Cannon Ice Wizard
Arrows Cannon Witch Ice Wizard
Arrows Cannon Golden Knight
Cannon Mini P.E.K.K.A Witch Skeleton Army Ice Wizard
Skeleton Army Cannon Mini P.E.K.K.A Ice Wizard
Skeleton Army Witch Ice Wizard Arrows Cannon
Arrows Witch Ice Wizard
Cannon Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Skeleton Army Arrows Cannon Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Skeleton Army Cannon
Skeleton Army Cannon Mini P.E.K.K.A
Arrows Cannon Mini P.E.K.K.A Skeleton Army Witch
Arrows Cannon Skeleton Army Witch Ice Wizard Golden Knight
Arrows Witch Cannon Ice Wizard
Mini P.E.K.K.A Cannon
Skeleton Army Arrows Cannon Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Arrows Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Skeleton Army
Cannon Mini P.E.K.K.A Skeleton Army Witch
Arrows Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Witch Cannon Skeleton Army
Mini P.E.K.K.A Witch Golden Knight
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Cannon Witch Golden Knight
Cannon Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Golden Knight
Arrows Cannon Mini P.E.K.K.A Witch Ice Wizard Golden Knight
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Ice Wizard Golden Knight
Arrows
Arrows
Arrows
Arrows Witch Ice Wizard
Arrows Witch
Arrows Ice Wizard
Arrows Golden Knight
Mini P.E.K.K.A
Arrows Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Arrows Witch Golden Knight
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch Golden Knight
Arrows
Arrows
Arrows Witch Ice Wizard
Witch
Arrows Witch Ice Wizard Golden Knight
Arrows Witch Golden Knight
Arrows Golden Knight
Arrows Witch Ice Wizard
Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Army Witch
Arrows Witch Ice Wizard
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Witch Golden Knight
Witch
Witch Golden Knight

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