My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Goblin Drill
Giant Snowball
Cannon Clone Goblin Drill
Zap
Cannon Clone Goblin Drill
Barbarian Barrel
Cannon Clone Goblin Drill
The Log
Cannon Clone Goblin Drill
Earthquake
Cannon Clone Goblin Drill
Arrows
Clone Goblin Drill
Royal Delivery
Clone Goblin Drill
Fireball
Cannon Clone Goblin Drill
Poison
Cannon Clone Goblin Drill
Lightning
Cannon Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Cannon Clone Poison Goblin Drill Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Drill
Cannon
Mirror
Arrows The Log Poison
Clone
Poison
Mirror Goblin Drill The Log
Goblin Drill
Arrows Poison The Log
The Log
Mirror Poison Goblin Drill
Archer Queen

Defense Synergies 4 7

Arrows
Mirror Cannon
Cannon
Mirror The Log Arrows Poison Archer Queen
Mirror
Arrows Cannon Poison The Log
Clone
Poison
Cannon Mirror The Log
Goblin Drill
The Log
The Log
Cannon Archer Queen Mirror Poison Goblin Drill
Archer Queen
The Log Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Cannon Goblin Drill The Log
Cannon Goblin Drill
Cannon Goblin Drill
Arrows Poison The Log
Arrows The Log Cannon
Arrows Cannon Poison
Arrows Cannon Poison The Log
Cannon Goblin Drill Archer Queen
Cannon
Poison Arrows Cannon Goblin Drill The Log
Arrows Poison
Cannon Goblin Drill The Log
Arrows Cannon Poison Goblin Drill The Log
Cannon Goblin Drill
Cannon Goblin Drill The Log
Arrows Cannon Poison Goblin Drill
Arrows Cannon Goblin Drill The Log
Arrows Poison Goblin Drill The Log Cannon
Cannon Goblin Drill
Arrows Cannon Poison The Log
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Arrows The Log
The Log
The Log
Cannon Goblin Drill
Arrows Poison
Poison The Log
Cannon Goblin Drill
Arrows Poison The Log Archer Queen
Cannon
Cannon
Poison Goblin Drill The Log Archer Queen
Arrows Poison Cannon The Log Archer Queen
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Goblin Drill The Log
Arrows Poison The Log
Arrows Poison Goblin Drill The Log
Arrows Poison The Log
Poison Arrows The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Poison
Poison Arrows The Log
Poison Arrows Archer Queen
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison Goblin Drill The Log
Arrows Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison Goblin Drill The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows The Log
Poison Arrows
Poison
Poison Arrows The Log
Arrows Poison
Arrows Poison The Log
Poison Arrows Archer Queen
Arrows The Log
Poison
Arrows The Log Poison
Arrows Poison Archer Queen
Archer Queen
Poison The Log Archer Queen
Poison Archer Queen
Poison The Log Archer Queen

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