My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Mega Minion Flying Machine Baby Dragon
Zap
Cannon Mortar Flying Machine Inferno Tower
Barbarian Barrel
Cannon Mortar Inferno Tower
The Log
Cannon
Earthquake
Cannon Mortar Inferno Tower
Arrows
Flying Machine
Royal Delivery
Mega Minion Flying Machine Baby Dragon
Fireball
Cannon Mortar Mega Minion Flying Machine Inferno Tower Baby Dragon
Poison
Cannon Mortar Mega Minion Flying Machine Inferno Tower
Lightning
Cannon Mortar Mega Minion Inferno Tower Baby Dragon
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Mega Minion Mortar Fireball Flying Machine Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Mega Minion Mortar

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mortar Mega Minion
Cannon
Mortar
Arrows Mega Minion Fireball Flying Machine Baby Dragon
Mega Minion
Arrows Mortar Fireball Baby Dragon
Fireball
Arrows Mortar Mega Minion Baby Dragon
Flying Machine
Mortar Baby Dragon
Inferno Tower
Baby Dragon
Mortar Mega Minion Fireball Flying Machine

Defense Synergies 0 22

Arrows
Cannon Mortar Mega Minion Fireball Inferno Tower
Cannon
Arrows Mega Minion Fireball Flying Machine Inferno Tower Baby Dragon
Mortar
Arrows Mega Minion Fireball Flying Machine Inferno Tower Baby Dragon
Mega Minion
Arrows Cannon Mortar Flying Machine Inferno Tower Baby Dragon
Fireball
Arrows Cannon Mortar Inferno Tower
Flying Machine
Cannon Mortar Mega Minion Inferno Tower Baby Dragon
Inferno Tower
Arrows Cannon Mortar Mega Minion Fireball Flying Machine Baby Dragon
Baby Dragon
Cannon Mortar Mega Minion Flying Machine Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Mega Minion Fireball Flying Machine Inferno Tower Baby Dragon
Inferno Tower Cannon Mortar Mega Minion Flying Machine
Cannon Mortar Inferno Tower Mega Minion
Cannon Inferno Tower Mortar Mega Minion
Arrows Fireball
Arrows Fireball Cannon Mega Minion Flying Machine Baby Dragon
Mega Minion Inferno Tower Arrows Cannon Mortar Fireball Flying Machine Baby Dragon
Arrows Cannon Fireball Flying Machine Inferno Tower Baby Dragon
Cannon Inferno Tower Mortar
Cannon Inferno Tower
Arrows Cannon Mega Minion Fireball Flying Machine Baby Dragon
Arrows Mega Minion Inferno Tower Fireball Flying Machine Baby Dragon
Cannon Mortar Inferno Tower Fireball Flying Machine
Fireball Arrows Cannon Mortar Mega Minion Baby Dragon
Inferno Tower Cannon Mortar
Inferno Tower Cannon Mortar Fireball
Arrows Cannon Mortar Fireball Inferno Tower
Arrows Cannon Mortar Fireball Mega Minion Flying Machine Baby Dragon
Arrows Mortar Baby Dragon Cannon Mega Minion Fireball Flying Machine
Cannon Mortar Inferno Tower
Arrows Cannon Fireball Flying Machine Baby Dragon
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Arrows Mortar Mega Minion Flying Machine Baby Dragon
Inferno Tower
Fireball Inferno Tower
Inferno Tower Cannon
Arrows Fireball Flying Machine Baby Dragon
Mega Minion Fireball Flying Machine Inferno Tower
Inferno Tower
Mortar Mega Minion Fireball Flying Machine Inferno Tower Baby Dragon
Inferno Tower Cannon Mega Minion
Mega Minion Flying Machine Inferno Tower
Arrows Fireball
Cannon Fireball Inferno Tower
Cannon Fireball Flying Machine Baby Dragon
Inferno Tower Mortar Mega Minion Fireball Flying Machine Baby Dragon
Arrows Cannon Mega Minion Fireball Flying Machine Inferno Tower Baby Dragon
Arrows Cannon Mortar Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Flying Machine Baby Dragon
Arrows Mortar Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine
Fireball Arrows Mortar Baby Dragon
Arrows Fireball Mega Minion Flying Machine Baby Dragon
Arrows Mortar Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Mortar Flying Machine
Fireball
Arrows Mortar Fireball Flying Machine
Fireball Arrows Flying Machine Baby Dragon
Flying Machine Mortar Fireball Baby Dragon
Arrows Mortar Fireball Flying Machine Baby Dragon
Arrows Mortar Fireball Flying Machine Baby Dragon
Arrows Mortar Fireball Flying Machine Baby Dragon
Arrows Mortar Fireball Flying Machine Baby Dragon
Arrows Mortar Fireball
Arrows Mortar Mega Minion Fireball Flying Machine Baby Dragon
Arrows Mortar Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Mortar Fireball Flying Machine Baby Dragon
Arrows Mortar Fireball Baby Dragon
Mega Minion
Arrows Mortar Fireball Flying Machine Baby Dragon
Fireball Arrows Mortar Flying Machine Baby Dragon
Fireball Arrows Mortar Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Mega Minion Fireball Flying Machine
Mega Minion Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Fireball Flying Machine
Fireball Arrows Mega Minion Flying Machine Baby Dragon
Arrows Fireball
Fireball Mega Minion Flying Machine Baby Dragon
Arrows Mortar Fireball Flying Machine Baby Dragon
Arrows Fireball
Mega Minion Flying Machine
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Mortar Fireball Flying Machine Baby Dragon
Fireball Mortar

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