My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Mortar Dart Goblin
Barbarian Barrel
Cannon Mortar Tesla Dart Goblin Elixir Golem Barbarian Hut
The Log
Cannon Dart Goblin Elixir Golem Barbarian Hut
Earthquake
Cannon Mortar Tesla Elixir Golem Barbarian Hut
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Elixir Golem
Fireball
Cannon Mortar Tesla Dart Goblin Elixir Golem Barbarian Hut
Poison
Cannon Mortar Dart Goblin Elixir Golem Barbarian Hut
Lightning
Cannon Mortar Tesla Barbarian Hut
Rocket
Mortar Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Dart Goblin Elixir Golem Mortar Tesla Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Dart Goblin Elixir Golem

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Elixir Golem Barbarian Hut Mega Knight
Cannon
Mortar
Arrows Dart Goblin Barbarian Hut
Tesla
Dart Goblin
Mortar Elixir Golem Barbarian Hut Mega Knight
Elixir Golem
Arrows Dart Goblin Barbarian Hut
Barbarian Hut
Arrows Mortar Dart Goblin Elixir Golem
Mega Knight
Arrows Dart Goblin

Defense Synergies 1 10

Arrows
Mega Knight Cannon Mortar Tesla Barbarian Hut
Cannon
Arrows Dart Goblin
Mortar
Arrows Tesla Dart Goblin
Tesla
Arrows Mortar Dart Goblin
Dart Goblin
Cannon Mortar Tesla Barbarian Hut Mega Knight
Elixir Golem
Barbarian Hut
Arrows Dart Goblin
Mega Knight
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Mortar Tesla Dart Goblin
Barbarian Hut Cannon Mortar Tesla Dart Goblin Mega Knight
Cannon Mortar Tesla Barbarian Hut Mega Knight Dart Goblin
Cannon Tesla Barbarian Hut Mortar Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Cannon Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Arrows Cannon Mortar Barbarian Hut
Barbarian Hut Arrows Cannon Tesla Dart Goblin Mega Knight
Cannon Tesla Barbarian Hut Mortar
Cannon Tesla Dart Goblin Mega Knight
Dart Goblin Arrows Cannon Tesla Mega Knight
Arrows Tesla Dart Goblin Barbarian Hut
Cannon Mortar Tesla Barbarian Hut Mega Knight
Barbarian Hut Mega Knight Arrows Cannon Mortar Tesla Dart Goblin
Barbarian Hut Cannon Mortar Tesla Mega Knight
Barbarian Hut Cannon Mortar Tesla Mega Knight
Tesla Barbarian Hut Mega Knight Arrows Cannon Mortar
Arrows Cannon Mortar Tesla Mega Knight Dart Goblin Barbarian Hut
Arrows Mortar Cannon Tesla Dart Goblin Barbarian Hut Mega Knight
Barbarian Hut Cannon Mortar Tesla Dart Goblin
Mega Knight Arrows Cannon Tesla Dart Goblin
Cannon Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Tesla
Arrows Mortar Tesla Mega Knight
Mega Knight Barbarian Hut
Mega Knight Tesla Barbarian Hut
Barbarian Hut Cannon Tesla Mega Knight
Arrows Tesla Dart Goblin
Tesla Dart Goblin Barbarian Hut
Mega Knight Tesla Barbarian Hut
Mega Knight Mortar Barbarian Hut
Cannon Tesla Dart Goblin Barbarian Hut
Mega Knight Tesla Dart Goblin
Mega Knight Arrows
Mega Knight Cannon Tesla Barbarian Hut
Cannon Tesla Dart Goblin Barbarian Hut Mega Knight
Tesla Mortar Dart Goblin Barbarian Hut
Arrows Mega Knight Cannon Tesla Dart Goblin Barbarian Hut
Arrows Cannon Mortar Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Dart Goblin Barbarian Hut
Arrows Mortar Dart Goblin
Arrows Dart Goblin Barbarian Hut
Arrows Dart Goblin Barbarian Hut
Arrows Mortar Mega Knight
Arrows Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin Barbarian Hut
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Mortar Dart Goblin Barbarian Hut
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin Barbarian Hut
Arrows Mortar Dart Goblin Barbarian Hut
Arrows Mortar Dart Goblin Barbarian Hut Mega Knight
Arrows Mortar
Arrows Mortar Dart Goblin Mega Knight
Arrows Mortar Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows Mortar Barbarian Hut
Arrows Mortar Mega Knight
Arrows Mortar Dart Goblin
Arrows Mortar Mega Knight
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Mortar Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Dart Goblin Barbarian Hut
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Arrows Mortar Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Mortar Dart Goblin Mega Knight
Mortar Dart Goblin Mega Knight

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