My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Tombstone
Zap
Cannon Mortar Tombstone Inferno Tower
Barbarian Barrel
Cannon Mortar Tesla Tombstone Inferno Tower
The Log
Cannon Tombstone
Earthquake
Cannon Mortar Tesla Tombstone Inferno Tower
Arrows
Tombstone
Royal Delivery
Fireball
Cannon Mortar Tesla Tombstone Inferno Tower
Poison
Cannon Mortar Tombstone Inferno Tower
Lightning
Cannon Mortar Tesla Tombstone Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Tombstone Mortar Tesla Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Tombstone

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Lightning
Cannon
Mortar
Arrows The Log
Tesla
Tombstone
Inferno Tower
Lightning
Arrows
The Log
Mortar

Defense Synergies 3 12

Arrows
Cannon Mortar Tesla Tombstone Inferno Tower Lightning
Cannon
The Log Arrows Inferno Tower
Mortar
Arrows Tesla Inferno Tower The Log
Tesla
The Log Arrows Mortar Inferno Tower
Tombstone
Arrows
Inferno Tower
The Log Arrows Cannon Mortar Tesla
Lightning
Arrows The Log
The Log
Cannon Tesla Inferno Tower Mortar Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Mortar Tesla Tombstone Inferno Tower The Log
Inferno Tower Cannon Mortar Tesla Tombstone The Log
Cannon Mortar Tesla Inferno Tower Tombstone Lightning
Cannon Tesla Inferno Tower Mortar Tombstone
Lightning Arrows Tombstone The Log
Arrows The Log Cannon Tesla
Tesla Inferno Tower Lightning Arrows Cannon Mortar Tombstone
Lightning Arrows Cannon Tesla Inferno Tower The Log
Cannon Tesla Inferno Tower Mortar Tombstone
Cannon Tesla Inferno Tower
Arrows Cannon Tesla Tombstone The Log
Arrows Tesla Inferno Tower
Cannon Mortar Tesla Tombstone Inferno Tower Lightning The Log
Arrows Cannon Mortar Tesla Tombstone The Log
Inferno Tower Cannon Mortar Tesla Tombstone
Inferno Tower Cannon Mortar Tesla Lightning The Log
Tesla Arrows Cannon Mortar Tombstone Inferno Tower
Arrows Cannon Mortar Tesla Tombstone The Log
Arrows Mortar The Log Cannon Tesla Tombstone
Cannon Mortar Tesla Inferno Tower
Arrows Cannon Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Tombstone Inferno Tower
Arrows Mortar Tesla Lightning The Log
Tombstone Inferno Tower Lightning The Log
Lightning Tesla Inferno Tower The Log
Inferno Tower Cannon Tesla Tombstone
Arrows Tesla
Tesla Tombstone Inferno Tower Lightning
Inferno Tower Tesla
Lightning Mortar Tombstone Inferno Tower The Log
Inferno Tower Cannon Tesla Tombstone
Tesla Tombstone Inferno Tower
Lightning Arrows The Log
Lightning Cannon Tesla Tombstone Inferno Tower
Cannon Tesla
Tesla Tombstone Inferno Tower Mortar Lightning The Log
Arrows Cannon Tesla Inferno Tower The Log
Arrows Cannon Mortar Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar The Log
Arrows Mortar The Log
Lightning Arrows The Log
Lightning Arrows The Log
Arrows Mortar The Log
Arrows
Arrows Mortar The Log
Arrows The Log Lightning
Arrows The Log Mortar Lightning
Lightning
Lightning Arrows Mortar The Log
Lightning Arrows
Lightning Mortar The Log
Lightning Arrows Mortar
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Arrows Mortar
Lightning
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows Mortar The Log
Arrows The Log Mortar
Arrows Mortar The Log Lightning
Lightning Arrows Mortar The Log
Lightning Arrows Mortar The Log
Lightning Arrows
Lightning
Lightning
Lightning Arrows Mortar The Log
Lightning Arrows
Arrows Lightning The Log
Lightning Tombstone
Lightning Arrows
Arrows The Log
Lightning
Arrows The Log Mortar Lightning
Lightning Arrows
Lightning The Log
Lightning
Lightning Mortar The Log
Lightning Mortar

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