My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Cannon Musketeer Guards
Zap
Cannon Guards Bandit
Barbarian Barrel
Cannon Musketeer Guards Bandit
The Log
Cannon Musketeer Guards Bandit
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Musketeer Guards P.E.K.K.A Bandit
Fireball
Cannon Musketeer Bandit
Poison
Cannon Musketeer Guards
Lightning
Cannon Musketeer Bandit Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Guards Bandit Musketeer Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit
Cannon
Musketeer
P.E.K.K.A The Log Bandit
Guards
The Log Bandit
P.E.K.K.A
Arrows Musketeer The Log
The Log
Musketeer Guards P.E.K.K.A Bandit
Bandit
Arrows Musketeer Guards The Log
Goblinstein

Defense Synergies 5 9

Arrows
Cannon P.E.K.K.A Bandit
Cannon
Musketeer The Log Arrows Guards Bandit
Musketeer
Cannon Guards The Log P.E.K.K.A Bandit
Guards
Musketeer Cannon The Log
P.E.K.K.A
The Log Arrows Musketeer
The Log
Cannon Musketeer P.E.K.K.A Guards Bandit
Bandit
Arrows Cannon Musketeer The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
P.E.K.K.A Cannon Musketeer The Log Bandit
Cannon P.E.K.K.A Musketeer Bandit
Cannon P.E.K.K.A Musketeer Guards Bandit
Arrows P.E.K.K.A The Log
Arrows The Log Cannon Musketeer Guards Bandit
Musketeer Arrows Cannon
Arrows Cannon Musketeer P.E.K.K.A The Log Bandit
Cannon P.E.K.K.A Musketeer
Guards Cannon Musketeer Bandit
Guards Arrows Cannon Musketeer The Log Bandit
Arrows Musketeer
Cannon P.E.K.K.A Musketeer Guards The Log Bandit
Arrows Cannon Guards P.E.K.K.A The Log
P.E.K.K.A Cannon Bandit
Cannon P.E.K.K.A The Log Bandit
Arrows Cannon Musketeer P.E.K.K.A
Arrows Cannon Musketeer Guards The Log Bandit
Arrows The Log Cannon Musketeer Guards Bandit
P.E.K.K.A Cannon Musketeer
Arrows Cannon Musketeer Guards P.E.K.K.A The Log Bandit
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Bandit
Bandit Arrows Musketeer The Log
Guards P.E.K.K.A Bandit Musketeer The Log
Guards P.E.K.K.A Musketeer The Log Bandit
P.E.K.K.A Cannon Musketeer Guards Bandit
Arrows Musketeer
Guards P.E.K.K.A Musketeer Bandit
P.E.K.K.A
P.E.K.K.A The Log Bandit
P.E.K.K.A Cannon Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Arrows Guards The Log
P.E.K.K.A Cannon Guards Bandit
Cannon Musketeer
Guards Musketeer P.E.K.K.A The Log
Arrows Cannon Musketeer P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards The Log Bandit
Arrows Musketeer The Log Bandit
Arrows The Log Bandit
Arrows Musketeer Guards The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Bandit
Musketeer Guards
Arrows Musketeer The Log Bandit
Arrows Musketeer
Musketeer The Log Bandit
Arrows Musketeer Bandit
Arrows Musketeer The Log
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows
Arrows Musketeer The Log Bandit
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer
Musketeer Guards
Arrows Musketeer The Log Bandit
Arrows
P.E.K.K.A
Arrows The Log
Musketeer Guards Bandit
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer Guards The Log
Musketeer
Musketeer The Log Bandit
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: