My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Cannon Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Cannon Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Cannon Battle Ram Goblin Barrel Skeleton Army Witch
The Log
Cannon Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Cannon Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Battle Ram Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Cannon Battle Ram Goblin Barrel Skeleton Army Witch
Poison
Cannon Skeleton Army Witch
Lightning
Cannon Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Barrel Skeleton Army Battle Ram Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Goblin Barrel
Cannon
Battle Ram
Poison Arrows Goblin Barrel Witch P.E.K.K.A
Goblin Barrel
Arrows Battle Ram Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Poison
Battle Ram P.E.K.K.A
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Poison Battle Ram Goblin Barrel Witch

Defense Synergies 0 5

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Skeleton Army Poison Witch
Battle Ram
Goblin Barrel
Skeleton Army
Cannon
Poison
Cannon
Witch
Cannon
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Skeleton Army P.E.K.K.A Cannon Witch
Cannon Skeleton Army Witch P.E.K.K.A
Cannon Skeleton Army Witch P.E.K.K.A
Arrows Skeleton Army Poison P.E.K.K.A
Arrows Skeleton Army Cannon
Arrows Cannon Poison Witch
Arrows Cannon Poison P.E.K.K.A
Cannon Witch P.E.K.K.A Skeleton Army
Skeleton Army Cannon
Skeleton Army Poison Witch Arrows Cannon
Arrows Poison Witch
Cannon Skeleton Army P.E.K.K.A Witch
Skeleton Army Arrows Cannon Poison Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon P.E.K.K.A
Arrows Cannon Skeleton Army Poison Witch P.E.K.K.A
Arrows Cannon Skeleton Army Witch
Arrows Poison Witch Cannon
P.E.K.K.A Cannon
Skeleton Army Arrows Cannon Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Poison Arrows
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
P.E.K.K.A Cannon Skeleton Army Witch
Arrows Poison Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Poison Witch
Witch P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows Poison
Skeleton Army P.E.K.K.A Cannon Witch
Cannon Skeleton Army Witch
Skeleton Army Witch Poison P.E.K.K.A
Arrows Poison Cannon Witch P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Witch
Arrows Poison Witch
Arrows Poison
Arrows Poison
Poison
Poison Arrows
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Witch
Arrows Poison Witch
Arrows Poison Witch
Poison Arrows
Poison Arrows Witch
Poison Witch
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Skeleton Army Witch
Poison Arrows Witch
Arrows
Poison
Arrows Poison
Arrows Poison
P.E.K.K.A
Poison Witch
Poison Witch
Poison Witch
P.E.K.K.A

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