My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Cannon Goblin Barrel Electro Dragon Miner Lumberjack
Zap
Cannon Goblin Barrel
Barbarian Barrel
Cannon Goblin Barrel Lumberjack
The Log
Cannon Goblin Barrel Lumberjack
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Electro Dragon Miner Lumberjack
Fireball
Cannon Goblin Barrel Electro Dragon Lumberjack
Poison
Cannon Electro Dragon
Lightning
Cannon Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Barrel Miner Freeze Lumberjack Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Barrel Miner

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Freeze Miner Lumberjack
Cannon
Rocket
Miner
Goblin Barrel
Arrows Miner Lumberjack
Freeze
Arrows
Electro Dragon
Miner
Miner
Arrows Rocket Goblin Barrel Electro Dragon Lumberjack
Lumberjack
Arrows Goblin Barrel Miner

Defense Synergies 0 7

Arrows
Cannon Lumberjack
Cannon
Arrows Rocket Electro Dragon Lumberjack
Rocket
Cannon
Goblin Barrel
Freeze
Lumberjack
Electro Dragon
Cannon Lumberjack
Miner
Lumberjack
Arrows Cannon Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Electro Dragon
Lumberjack Cannon Electro Dragon
Cannon Rocket Lumberjack Freeze Electro Dragon
Cannon Lumberjack Electro Dragon
Arrows Rocket Lumberjack
Arrows Freeze Cannon Electro Dragon Lumberjack
Rocket Arrows Cannon Freeze Electro Dragon
Rocket Arrows Cannon Electro Dragon
Cannon Lumberjack
Cannon Miner Lumberjack
Arrows Cannon Freeze Electro Dragon Lumberjack
Arrows Electro Dragon
Cannon Lumberjack Rocket Freeze Electro Dragon
Rocket Arrows Cannon Freeze Electro Dragon Lumberjack
Cannon Lumberjack
Rocket Cannon Freeze Lumberjack
Arrows Cannon Electro Dragon Lumberjack
Arrows Cannon Electro Dragon Lumberjack
Arrows Freeze Cannon Electro Dragon Lumberjack
Cannon Lumberjack
Arrows Cannon Electro Dragon Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Rocket Electro Dragon Miner Lumberjack
Lumberjack Rocket Electro Dragon
Rocket Lumberjack
Cannon Lumberjack
Arrows Rocket Freeze Electro Dragon
Rocket Lumberjack
Lumberjack
Rocket Freeze Electro Dragon
Cannon
Electro Dragon Lumberjack
Rocket Arrows
Rocket Cannon Lumberjack
Cannon Electro Dragon
Electro Dragon Rocket Freeze Lumberjack
Arrows Cannon Freeze Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze Electro Dragon
Arrows Electro Dragon Miner
Rocket Arrows Electro Dragon Miner
Arrows Rocket Freeze
Rocket Arrows
Arrows Rocket Freeze Electro Dragon
Arrows
Arrows Freeze Electro Dragon
Arrows Miner Electro Dragon
Rocket Electro Dragon Lumberjack
Rocket Miner Arrows Electro Dragon
Arrows Rocket Electro Dragon
Rocket Miner
Arrows Rocket Freeze Electro Dragon
Arrows
Rocket Arrows Electro Dragon
Arrows Rocket Electro Dragon
Arrows Rocket Freeze
Rocket
Rocket Arrows Electro Dragon
Rocket Arrows Electro Dragon Miner
Rocket
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows Miner Electro Dragon
Arrows Electro Dragon Miner
Rocket Miner Arrows
Arrows Electro Dragon
Rocket Electro Dragon Freeze
Arrows Rocket Electro Dragon Miner
Rocket Arrows Freeze Electro Dragon
Rocket Arrows
Rocket Freeze Electro Dragon
Rocket Arrows Electro Dragon
Freeze
Arrows
Miner Rocket Electro Dragon Lumberjack
Arrows Electro Dragon
Rocket Arrows
Electro Dragon
Electro Dragon Rocket Freeze
Rocket Electro Dragon
Electro Dragon Rocket Freeze Miner
Rocket Electro Dragon

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