My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards
Zap
Cannon Goblin Barrel Guards
Barbarian Barrel
Cannon Goblin Barrel Guards Magic Archer
The Log
Cannon Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards P.E.K.K.A Magic Archer
Fireball
Cannon Goblin Barrel Magic Archer
Poison
Cannon Guards Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Goblin Barrel Guards Magic Archer Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Goblin Barrel
Cannon
Rocket
Mirror
Mirror
Arrows Goblin Barrel Rocket Magic Archer
Goblin Barrel
Mirror Arrows Guards P.E.K.K.A
Guards
Goblin Barrel
P.E.K.K.A
Arrows Magic Archer Goblin Barrel
Magic Archer
P.E.K.K.A Mirror

Defense Synergies 2 7

Arrows
Mirror Cannon P.E.K.K.A
Cannon
Mirror Arrows Rocket Guards Magic Archer
Rocket
Cannon
Mirror
Arrows Cannon Magic Archer
Goblin Barrel
Guards
Cannon Magic Archer
P.E.K.K.A
Arrows
Magic Archer
Cannon Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Magic Archer
P.E.K.K.A Cannon
Cannon Rocket P.E.K.K.A
Cannon P.E.K.K.A Guards
Arrows Rocket P.E.K.K.A
Arrows Cannon Guards Magic Archer
Rocket Arrows Cannon Magic Archer
Rocket Arrows Cannon P.E.K.K.A Magic Archer
Cannon P.E.K.K.A
Guards Cannon
Guards Arrows Cannon Magic Archer
Arrows Magic Archer
Cannon P.E.K.K.A Rocket Guards
Rocket Arrows Cannon Guards P.E.K.K.A Magic Archer
P.E.K.K.A Cannon
Rocket Cannon P.E.K.K.A
Arrows Cannon P.E.K.K.A
Arrows Cannon Guards Magic Archer
Arrows Cannon Guards Magic Archer
P.E.K.K.A Cannon
Arrows Cannon Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Rocket Magic Archer
Guards P.E.K.K.A Rocket
Rocket Guards P.E.K.K.A
P.E.K.K.A Cannon Guards
Arrows Rocket Magic Archer
Rocket Guards P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Magic Archer
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
Rocket P.E.K.K.A Arrows Guards
Rocket P.E.K.K.A Cannon Guards
Cannon Magic Archer
Guards Rocket P.E.K.K.A Magic Archer
Arrows Cannon P.E.K.K.A Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket Guards
Arrows Magic Archer
Rocket Arrows Magic Archer
Arrows Rocket Guards
Rocket Arrows Magic Archer
Arrows Rocket Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Rocket Guards
Rocket Arrows Magic Archer
Arrows Rocket Magic Archer
Rocket Magic Archer
Arrows Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Magic Archer Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Rocket Magic Archer
Rocket Arrows
Rocket
Rocket Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Arrows Magic Archer
Rocket Guards
Arrows Rocket Magic Archer
Rocket Arrows Magic Archer
P.E.K.K.A
Rocket Arrows Magic Archer
Rocket Guards Magic Archer
Rocket Arrows Magic Archer
Arrows
Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows
P.E.K.K.A
Rocket Guards Magic Archer
Rocket Magic Archer
Rocket Magic Archer
P.E.K.K.A
Rocket

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