My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Cannon Royal Recruits Goblin Hut
Zap
Cannon Goblin Hut Inferno Tower
Barbarian Barrel
Cannon Royal Recruits Goblin Hut Inferno Tower
The Log
Cannon Royal Recruits Goblin Hut
Earthquake
Cannon Goblin Hut Inferno Tower
Arrows
Royal Recruits Goblin Hut
Royal Delivery
Royal Recruits Goblin Hut
Fireball
Cannon Goblin Hut Inferno Tower
Poison
Cannon Royal Recruits Goblin Hut Inferno Tower
Lightning
Cannon Goblin Hut Inferno Tower
Rocket
Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Fireball Goblin Hut Inferno Tower Rocket Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Cannon Fireball Goblin Hut

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lightning
Cannon
Royal Recruits
Fireball
Arrows
Goblin Hut
Inferno Tower
Rocket
Lightning
Arrows

Defense Synergies 0 12

Arrows
Cannon Fireball Goblin Hut Inferno Tower Lightning
Cannon
Arrows Royal Recruits Fireball Inferno Tower Rocket
Royal Recruits
Cannon
Fireball
Arrows Cannon Goblin Hut Inferno Tower
Goblin Hut
Arrows Fireball Inferno Tower
Inferno Tower
Arrows Cannon Fireball Goblin Hut
Rocket
Cannon
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Cannon Royal Recruits Fireball Goblin Hut Inferno Tower
Inferno Tower Cannon Royal Recruits Goblin Hut
Cannon Goblin Hut Inferno Tower Rocket Royal Recruits Lightning
Cannon Royal Recruits Goblin Hut Inferno Tower
Lightning Arrows Royal Recruits Fireball Rocket
Arrows Fireball Cannon
Inferno Tower Rocket Lightning Arrows Cannon Fireball Goblin Hut
Rocket Lightning Arrows Cannon Royal Recruits Fireball Inferno Tower
Cannon Inferno Tower Royal Recruits Goblin Hut
Cannon Royal Recruits Inferno Tower
Arrows Cannon Royal Recruits Fireball Goblin Hut
Arrows Inferno Tower Fireball Goblin Hut
Cannon Royal Recruits Goblin Hut Inferno Tower Fireball Rocket Lightning
Fireball Rocket Arrows Cannon Royal Recruits Goblin Hut
Royal Recruits Inferno Tower Cannon Goblin Hut
Inferno Tower Rocket Cannon Royal Recruits Fireball Goblin Hut Lightning
Arrows Cannon Royal Recruits Fireball Goblin Hut Inferno Tower
Arrows Cannon Fireball Royal Recruits Goblin Hut
Arrows Cannon Royal Recruits Fireball Goblin Hut
Cannon Royal Recruits Goblin Hut Inferno Tower
Royal Recruits Arrows Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Goblin Hut Inferno Tower
Fireball Arrows Rocket Lightning
Royal Recruits Goblin Hut Inferno Tower Rocket Lightning
Royal Recruits Rocket Lightning Fireball Inferno Tower
Royal Recruits Inferno Tower Cannon Goblin Hut
Arrows Fireball Rocket Goblin Hut
Royal Recruits Rocket Fireball Goblin Hut Inferno Tower Lightning
Inferno Tower Royal Recruits
Royal Recruits Rocket Lightning Fireball Goblin Hut Inferno Tower
Royal Recruits Inferno Tower Cannon Goblin Hut
Royal Recruits Goblin Hut Inferno Tower
Royal Recruits Rocket Lightning Arrows Fireball
Royal Recruits Rocket Lightning Cannon Fireball Inferno Tower
Royal Recruits Cannon Fireball
Royal Recruits Goblin Hut Inferno Tower Fireball Rocket Lightning
Arrows Cannon Royal Recruits Fireball Goblin Hut Inferno Tower
Arrows Cannon Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Royal Recruits Rocket
Arrows Fireball
Rocket Lightning Arrows Fireball Goblin Hut
Lightning Arrows Royal Recruits Fireball Rocket
Fireball Rocket Arrows
Arrows Fireball Rocket
Arrows
Arrows Fireball Lightning
Arrows Fireball Lightning
Rocket Lightning Fireball
Rocket Lightning Arrows Royal Recruits Fireball
Fireball Lightning Arrows Rocket
Rocket Lightning Fireball Goblin Hut
Lightning Arrows Fireball Rocket
Lightning Arrows Fireball Goblin Hut
Rocket Lightning Arrows Fireball Goblin Hut
Lightning Arrows Royal Recruits Fireball Goblin Hut Rocket
Lightning Arrows Fireball Rocket
Rocket Lightning
Rocket Lightning Arrows Fireball
Rocket Lightning Arrows Fireball
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball
Rocket Lightning
Rocket Lightning Arrows Royal Recruits Fireball
Arrows Fireball
Arrows Fireball Lightning
Fireball Lightning Arrows
Fireball Rocket Lightning Arrows
Lightning Arrows Fireball
Rocket Lightning Fireball Goblin Hut
Lightning Fireball
Lightning Arrows Fireball Rocket
Rocket Lightning Arrows Fireball
Rocket Arrows Fireball Lightning
Lightning Royal Recruits Fireball Goblin Hut Rocket
Fireball Rocket Lightning Arrows
Arrows Fireball
Fireball Lightning Rocket
Arrows Fireball Lightning
Rocket Lightning Arrows Fireball
Royal Recruits
Royal Recruits Fireball Rocket Lightning
Fireball Rocket Lightning
Lightning Royal Recruits Fireball Rocket
Fireball Lightning Rocket

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