My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bandit Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Phoenix
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Skeleton Army Bandit
Barbarian Barrel
Cannon Skeleton Army Hunter Bandit
The Log
Cannon Skeleton Army Hunter Bandit
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Hunter Bandit
Fireball
Cannon Skeleton Army Hunter Bandit
Poison
Cannon Skeleton Army Hunter Phoenix
Lightning
Cannon Hunter Bandit Phoenix
Rocket
Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Skeleton Army Bandit Freeze Hunter Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Skeleton Army Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Bandit Phoenix Mega Knight
Cannon
Skeleton Army
Freeze
Arrows Phoenix
Hunter
Bandit Mega Knight
Bandit
Arrows Hunter Mega Knight
Phoenix
Arrows Freeze
Mega Knight
Arrows Hunter Bandit

Defense Synergies 1 13

Arrows
Mega Knight Cannon Bandit Phoenix
Cannon
Arrows Skeleton Army Hunter Bandit
Skeleton Army
Cannon Freeze Bandit
Freeze
Skeleton Army Hunter Mega Knight
Hunter
Cannon Freeze Bandit Mega Knight
Bandit
Arrows Cannon Skeleton Army Hunter Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Freeze Hunter Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Skeleton Army Hunter Cannon Bandit Phoenix Mega Knight
Cannon Skeleton Army Hunter Mega Knight Freeze Bandit
Cannon Skeleton Army Hunter Bandit Phoenix Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Cannon Hunter Bandit Mega Knight
Hunter Arrows Cannon Freeze Phoenix
Arrows Cannon Bandit Phoenix Mega Knight
Cannon Hunter Skeleton Army Phoenix
Skeleton Army Cannon Hunter Bandit Phoenix Mega Knight
Skeleton Army Arrows Cannon Freeze Hunter Bandit Mega Knight
Arrows Hunter Phoenix
Cannon Skeleton Army Hunter Mega Knight Freeze Bandit
Skeleton Army Mega Knight Arrows Cannon Freeze Hunter
Skeleton Army Cannon Hunter Bandit Phoenix Mega Knight
Skeleton Army Cannon Freeze Hunter Bandit Mega Knight
Mega Knight Arrows Cannon Skeleton Army Hunter
Arrows Cannon Mega Knight Skeleton Army Hunter Bandit
Arrows Freeze Hunter Cannon Bandit Mega Knight
Cannon Hunter Phoenix
Skeleton Army Mega Knight Arrows Cannon Hunter Bandit
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit
Bandit Arrows Hunter Phoenix Mega Knight
Skeleton Army Bandit Mega Knight Hunter
Skeleton Army Hunter Mega Knight Bandit Phoenix
Cannon Skeleton Army Hunter Bandit Phoenix Mega Knight
Arrows Freeze Hunter
Skeleton Army Hunter Bandit Phoenix
Mega Knight Skeleton Army Hunter Phoenix
Freeze Mega Knight Skeleton Army Bandit Phoenix
Cannon Skeleton Army Phoenix
Mega Knight Hunter Phoenix
Skeleton Army Mega Knight Arrows Phoenix
Skeleton Army Mega Knight Cannon Hunter Bandit
Cannon Skeleton Army Mega Knight
Skeleton Army Phoenix Freeze Hunter
Arrows Mega Knight Cannon Freeze Hunter Phoenix
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Bandit
Arrows Bandit
Arrows Bandit
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Hunter
Arrows
Arrows Freeze Hunter
Arrows Bandit
Arrows Bandit
Arrows
Hunter Bandit
Arrows Freeze Bandit
Arrows
Arrows Hunter Bandit
Arrows Bandit Mega Knight
Arrows Freeze
Arrows Hunter Bandit Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Hunter Mega Knight
Arrows Hunter Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Arrows Hunter
Freeze
Arrows Hunter Bandit Mega Knight
Arrows Freeze
Mega Knight
Arrows
Skeleton Army Freeze Bandit
Arrows Hunter
Freeze
Arrows
Hunter Mega Knight
Arrows
Arrows
Mega Knight
Freeze
Freeze Bandit Mega Knight
Mega Knight

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