My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Dart Goblin Hog Rider Witch
Zap
Cannon Dart Goblin Witch
Barbarian Barrel
Cannon Tesla Dart Goblin Witch
The Log
Cannon Dart Goblin Hog Rider Witch
Earthquake
Cannon Tesla Hog Rider Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Hog Rider Witch
Fireball
Cannon Tesla Dart Goblin Hog Rider Witch
Poison
Cannon Dart Goblin Witch
Lightning
Cannon Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Dart Goblin Tesla Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Mega Knight
Cannon
Tesla
Dart Goblin
Hog Rider Mirror Mega Knight
Hog Rider
Arrows Dart Goblin Mirror Witch Mega Knight
Mirror
Arrows Dart Goblin Hog Rider
Witch
Hog Rider Mega Knight
Mega Knight
Arrows Dart Goblin Hog Rider Witch

Defense Synergies 4 9

Arrows
Mirror Mega Knight Cannon Tesla
Cannon
Mirror Arrows Dart Goblin Witch
Tesla
Mirror Arrows Dart Goblin
Dart Goblin
Cannon Tesla Mirror Mega Knight
Hog Rider
Mirror
Arrows Cannon Tesla Dart Goblin Mega Knight
Witch
Cannon Mega Knight
Mega Knight
Arrows Dart Goblin Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Dart Goblin
Cannon Tesla Dart Goblin Witch Mega Knight
Cannon Tesla Witch Mega Knight Dart Goblin
Cannon Tesla Witch Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Cannon Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Arrows Cannon Witch
Arrows Cannon Tesla Dart Goblin Mega Knight
Cannon Tesla Witch
Cannon Tesla Dart Goblin Mega Knight
Dart Goblin Witch Arrows Cannon Tesla Mega Knight
Arrows Tesla Dart Goblin Witch
Cannon Tesla Mega Knight Witch
Mega Knight Arrows Cannon Tesla Dart Goblin Witch
Cannon Tesla Mega Knight
Cannon Tesla Mega Knight
Tesla Mega Knight Arrows Cannon Witch
Arrows Cannon Tesla Mega Knight Dart Goblin Witch
Arrows Witch Cannon Tesla Dart Goblin Mega Knight
Cannon Tesla Dart Goblin
Mega Knight Arrows Cannon Tesla Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch
Arrows Tesla Mega Knight
Mega Knight Witch
Mega Knight Tesla
Cannon Tesla Witch Mega Knight
Arrows Tesla Dart Goblin Witch
Tesla Dart Goblin Witch
Mega Knight Tesla
Mega Knight Witch
Witch Cannon Tesla Dart Goblin
Mega Knight Tesla Dart Goblin Witch
Mega Knight Arrows
Mega Knight Cannon Tesla Witch
Cannon Tesla Dart Goblin Witch Mega Knight
Tesla Witch Dart Goblin
Arrows Mega Knight Cannon Tesla Dart Goblin Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Dart Goblin Witch
Arrows Witch Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Mega Knight

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