My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Goblin Curse
Giant Snowball
Cannon Royal Hogs Wall Breakers Goblin Curse
Zap
Cannon Royal Hogs Wall Breakers Goblin Curse
Barbarian Barrel
Cannon Tesla Royal Hogs Wall Breakers Goblin Curse
The Log
Cannon Royal Hogs Wall Breakers Goblin Curse
Earthquake
Cannon Tesla Royal Hogs
Arrows
Royal Hogs Wall Breakers Goblin Curse
Royal Delivery
Royal Hogs Wall Breakers P.E.K.K.A Mother Witch
Fireball
Cannon Tesla Royal Hogs Wall Breakers Mother Witch
Poison
Cannon Royal Hogs Goblin Curse Mother Witch
Lightning
Cannon Tesla Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Arrows Cannon Tesla Mother Witch Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Goblin Curse Arrows Cannon

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Goblin Curse P.E.K.K.A Wall Breakers Mother Witch
Cannon
Tesla
Royal Hogs
Arrows Mother Witch
Wall Breakers
Arrows
Goblin Curse
Arrows
P.E.K.K.A
Arrows Mother Witch
Mother Witch
Royal Hogs Arrows P.E.K.K.A

Defense Synergies 0 6

Arrows
Cannon Tesla P.E.K.K.A Mother Witch
Cannon
Arrows Mother Witch
Tesla
Arrows Mother Witch
Royal Hogs
Wall Breakers
Goblin Curse
P.E.K.K.A
Arrows
Mother Witch
Arrows Cannon Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla
P.E.K.K.A Cannon Tesla Goblin Curse
Cannon Tesla P.E.K.K.A Goblin Curse
Cannon Tesla P.E.K.K.A Goblin Curse
Arrows P.E.K.K.A
Arrows Cannon Tesla Mother Witch
Tesla Arrows Cannon Goblin Curse
Arrows Cannon Tesla P.E.K.K.A
Cannon Tesla P.E.K.K.A Goblin Curse
Cannon Tesla
Goblin Curse Mother Witch Arrows Cannon Tesla
Arrows Tesla Goblin Curse
Cannon Tesla P.E.K.K.A Goblin Curse
Arrows Cannon Tesla Goblin Curse P.E.K.K.A
P.E.K.K.A Cannon Tesla Goblin Curse
Cannon Tesla Goblin Curse P.E.K.K.A
Tesla Arrows Cannon P.E.K.K.A
Arrows Cannon Tesla
Arrows Cannon Tesla Goblin Curse Mother Witch
P.E.K.K.A Cannon Tesla Goblin Curse
Arrows Cannon Tesla Goblin Curse P.E.K.K.A Mother Witch
P.E.K.K.A Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Tesla
P.E.K.K.A
P.E.K.K.A Tesla
P.E.K.K.A Cannon Tesla Goblin Curse
Arrows Mother Witch Tesla Goblin Curse
P.E.K.K.A Tesla
P.E.K.K.A Tesla Goblin Curse
P.E.K.K.A
P.E.K.K.A Cannon Tesla Goblin Curse
P.E.K.K.A Tesla
P.E.K.K.A Arrows
P.E.K.K.A Cannon Tesla Goblin Curse
Cannon Tesla Goblin Curse
Tesla P.E.K.K.A
Arrows Cannon Tesla Goblin Curse P.E.K.K.A Mother Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Mother Witch Goblin Curse
Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Goblin Curse Mother Witch
Arrows
Arrows
Arrows Goblin Curse Mother Witch
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse Mother Witch
Arrows
Arrows
P.E.K.K.A
Arrows Goblin Curse
Arrows Goblin Curse
Arrows
Arrows
Arrows
P.E.K.K.A
P.E.K.K.A

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