My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Inferno Tower
Barbarian Barrel
Cannon Tesla Bomb Tower Inferno Tower
The Log
Cannon Suspicious Bush
Earthquake
Cannon Tesla Bomb Tower Inferno Tower
Arrows
Suspicious Bush
Royal Delivery
Fireball
Cannon Tesla Suspicious Bush Bomb Tower Inferno Tower
Poison
Cannon Suspicious Bush Bomb Tower Inferno Tower
Lightning
Cannon Tesla Bomb Tower Inferno Tower
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Inferno Tower Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Arrows Cannon Tesla Bomb Tower Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Arrows Cannon

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Cannon
Tesla
Suspicious Bush
Bomb Tower
Inferno Tower
Rocket
The Log

Defense Synergies 4 8

Arrows
Cannon Tesla Bomb Tower Inferno Tower
Cannon
The Log Arrows Inferno Tower Rocket
Tesla
The Log Arrows Inferno Tower
Suspicious Bush
Bomb Tower
The Log Arrows
Inferno Tower
The Log Arrows Cannon Tesla
Rocket
Cannon The Log
The Log
Cannon Tesla Bomb Tower Inferno Tower Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Tesla Inferno Tower The Log
Bomb Tower Inferno Tower Cannon Tesla The Log
Cannon Tesla Bomb Tower Inferno Tower Rocket
Cannon Tesla Bomb Tower Inferno Tower
Arrows Bomb Tower Rocket The Log
Arrows The Log Cannon Tesla Bomb Tower
Tesla Inferno Tower Rocket Arrows Cannon Bomb Tower
Rocket Arrows Cannon Tesla Bomb Tower Inferno Tower The Log
Cannon Tesla Inferno Tower Bomb Tower
Cannon Tesla Inferno Tower
Arrows Cannon Tesla Bomb Tower The Log
Arrows Tesla Inferno Tower
Cannon Tesla Bomb Tower Inferno Tower Rocket The Log
Bomb Tower Rocket Arrows Cannon Tesla The Log
Inferno Tower Cannon Tesla Bomb Tower
Bomb Tower Inferno Tower Rocket Cannon Tesla The Log
Tesla Bomb Tower Arrows Cannon Inferno Tower
Arrows Cannon Tesla Bomb Tower The Log
Arrows Bomb Tower The Log Cannon Tesla
Cannon Tesla Bomb Tower Inferno Tower
Arrows Cannon Tesla Bomb Tower The Log
Cannon Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower
Arrows Tesla Bomb Tower Rocket The Log
Bomb Tower Inferno Tower Rocket The Log
Rocket Tesla Inferno Tower The Log
Inferno Tower Cannon Tesla
Arrows Rocket Tesla Bomb Tower
Rocket Tesla Bomb Tower Inferno Tower
Inferno Tower Tesla Bomb Tower
Rocket Bomb Tower Inferno Tower The Log
Inferno Tower Cannon Tesla
Tesla Bomb Tower Inferno Tower
Rocket Arrows The Log
Rocket Cannon Tesla Bomb Tower Inferno Tower
Cannon Tesla Bomb Tower
Tesla Inferno Tower Bomb Tower Rocket The Log
Arrows Cannon Tesla Bomb Tower Inferno Tower The Log
Arrows Cannon Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Rocket Arrows The Log
Arrows Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket
Rocket Arrows The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows The Log
Rocket Arrows The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Arrows
Rocket
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Rocket
Rocket Arrows
Arrows The Log
Rocket
Arrows The Log
Rocket Arrows
Rocket The Log
Rocket
Rocket The Log
Rocket

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