My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards Witch
Zap
Cannon Guards Witch
Barbarian Barrel
Cannon Tesla Guards Witch
The Log
Cannon Suspicious Bush Hog Rider Guards Witch
Earthquake
Cannon Tesla Hog Rider Guards Witch
Arrows
Suspicious Bush Guards Witch
Royal Delivery
Hog Rider Guards Witch
Fireball
Cannon Tesla Suspicious Bush Hog Rider Witch
Poison
Cannon Suspicious Bush Guards Witch
Lightning
Cannon Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage Arrows Cannon Guards Tesla Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Rage Arrows Cannon

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Cannon
Tesla
Suspicious Bush
Hog Rider
Arrows Rage Guards Witch
Rage
Hog Rider Witch
Guards
Hog Rider
Witch
Rage Hog Rider

Defense Synergies 0 6

Arrows
Cannon Tesla
Cannon
Arrows Guards Witch
Tesla
Arrows Guards
Suspicious Bush
Hog Rider
Rage
Guards
Cannon Tesla Witch
Witch
Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla
Cannon Tesla Witch
Cannon Tesla Witch
Cannon Tesla Witch Guards
Arrows
Arrows Cannon Tesla Guards
Tesla Arrows Cannon Witch
Arrows Cannon Tesla
Cannon Tesla Witch
Guards Cannon Tesla
Guards Witch Arrows Cannon Tesla
Arrows Tesla Witch
Cannon Tesla Guards Witch
Arrows Cannon Tesla Guards Witch
Cannon Tesla
Cannon Tesla
Tesla Arrows Cannon Witch
Arrows Cannon Tesla Guards Witch
Arrows Witch Cannon Tesla Guards
Cannon Tesla
Arrows Cannon Tesla Guards Witch
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Witch
Arrows Tesla
Guards Witch
Guards Tesla
Cannon Tesla Guards Witch
Arrows Tesla Witch
Guards Tesla Witch
Tesla
Witch
Witch Cannon Tesla Guards
Tesla Guards Witch
Arrows Guards
Cannon Tesla Guards Witch
Cannon Tesla Witch
Tesla Guards Witch
Arrows Cannon Tesla Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Guards
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Guards Witch
Arrows
Arrows
Arrows
Guards Witch
Arrows Witch
Arrows
Arrows
Arrows
Guards Witch
Witch
Witch

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