My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Cannon Tombstone Royal Hogs
Zap
Cannon Tombstone Royal Hogs
Barbarian Barrel
Cannon Tombstone Bomb Tower Royal Hogs
The Log
Cannon Tombstone Royal Hogs
Earthquake
Cannon Tombstone Bomb Tower Royal Hogs
Arrows
Tombstone Royal Hogs
Royal Delivery
Royal Hogs Mother Witch
Fireball
Cannon Tombstone Bomb Tower Royal Hogs Mother Witch
Poison
Cannon Tombstone Bomb Tower Royal Hogs Mother Witch
Lightning
Cannon Tombstone Bomb Tower Mother Witch
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Tombstone Bomb Tower Mother Witch Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Tombstone

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror Lightning Mother Witch
Cannon
Tombstone
Bomb Tower
Royal Hogs
Arrows Mother Witch Lightning
Mirror
Arrows Lightning
Lightning
Arrows Royal Hogs Mirror
Mother Witch
Royal Hogs Arrows

Defense Synergies 2 9

Arrows
Mirror Cannon Tombstone Bomb Tower Lightning Mother Witch
Cannon
Mirror Arrows Mother Witch
Tombstone
Arrows Mirror Mother Witch
Bomb Tower
Arrows Mirror
Royal Hogs
Mirror
Arrows Cannon Tombstone Bomb Tower
Lightning
Arrows
Mother Witch
Arrows Cannon Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Tombstone
Bomb Tower Cannon Tombstone
Cannon Bomb Tower Tombstone Lightning
Cannon Bomb Tower Tombstone
Lightning Arrows Tombstone Bomb Tower
Arrows Cannon Bomb Tower Mother Witch
Lightning Arrows Cannon Tombstone Bomb Tower
Lightning Arrows Cannon Bomb Tower
Cannon Tombstone Bomb Tower
Cannon
Mother Witch Arrows Cannon Tombstone Bomb Tower
Arrows
Cannon Tombstone Bomb Tower Lightning
Bomb Tower Arrows Cannon Tombstone
Cannon Tombstone Bomb Tower
Bomb Tower Cannon Lightning
Bomb Tower Arrows Cannon Tombstone
Arrows Cannon Tombstone Bomb Tower
Arrows Bomb Tower Cannon Tombstone Mother Witch
Cannon Bomb Tower
Arrows Cannon Bomb Tower Mother Witch
Cannon Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Arrows Bomb Tower Lightning
Tombstone Bomb Tower Lightning
Lightning
Cannon Tombstone
Arrows Mother Witch Bomb Tower
Tombstone Bomb Tower Lightning
Bomb Tower
Lightning Tombstone Bomb Tower
Cannon Tombstone
Tombstone Bomb Tower
Lightning Arrows
Lightning Cannon Tombstone Bomb Tower
Cannon Bomb Tower
Tombstone Bomb Tower Lightning
Arrows Cannon Bomb Tower Mother Witch
Arrows Cannon Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Arrows
Arrows Mother Witch
Arrows
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows Mother Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mother Witch
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Mother Witch
Lightning
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Tombstone
Lightning Arrows
Arrows
Lightning
Arrows Lightning
Lightning Arrows
Lightning
Lightning
Lightning
Lightning

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