My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Bandit Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit Phoenix
Giant Snowball
Cannon Tombstone Royal Hogs
Zap
Cannon Tombstone Royal Hogs Bandit
Barbarian Barrel
Cannon Tombstone Royal Hogs Bandit Magic Archer
The Log
Cannon Tombstone Royal Hogs Bandit
Earthquake
Cannon Tombstone Royal Hogs
Arrows
Tombstone Royal Hogs
Royal Delivery
Royal Hogs Bandit Magic Archer
Fireball
Cannon Tombstone Royal Hogs Bandit Magic Archer
Poison
Cannon Tombstone Royal Hogs Phoenix Magic Archer
Lightning
Cannon Tombstone Bandit Phoenix Magic Archer
Rocket
Royal Hogs Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tombstone Bandit Phoenix Magic Archer Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Tombstone Bandit

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Bandit Phoenix
Cannon
Tombstone
Royal Hogs
Arrows Bandit Magic Archer
Rocket
Bandit
Arrows Royal Hogs Magic Archer
Phoenix
Arrows
Magic Archer
Royal Hogs Bandit

Defense Synergies 0 11

Arrows
Cannon Tombstone Bandit Phoenix
Cannon
Arrows Rocket Bandit Magic Archer
Tombstone
Arrows Rocket Phoenix Magic Archer
Royal Hogs
Rocket
Cannon Tombstone
Bandit
Arrows Cannon Magic Archer
Phoenix
Arrows Tombstone
Magic Archer
Cannon Tombstone Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Tombstone Magic Archer
Cannon Tombstone Bandit Phoenix
Cannon Rocket Tombstone Bandit
Cannon Tombstone Bandit Phoenix
Arrows Tombstone Rocket
Arrows Cannon Bandit Magic Archer
Rocket Arrows Cannon Tombstone Phoenix Magic Archer
Rocket Arrows Cannon Bandit Phoenix Magic Archer
Cannon Tombstone Phoenix
Cannon Bandit Phoenix
Arrows Cannon Tombstone Bandit Magic Archer
Arrows Phoenix Magic Archer
Cannon Tombstone Rocket Bandit
Rocket Arrows Cannon Tombstone Magic Archer
Cannon Tombstone Bandit Phoenix
Rocket Cannon Bandit
Arrows Cannon Tombstone
Arrows Cannon Tombstone Bandit Magic Archer
Arrows Cannon Tombstone Bandit Magic Archer
Cannon Phoenix
Arrows Cannon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bandit
Bandit Arrows Rocket Phoenix Magic Archer
Tombstone Bandit Rocket
Rocket Bandit Phoenix
Cannon Tombstone Bandit Phoenix
Arrows Rocket Magic Archer
Rocket Tombstone Bandit Phoenix
Phoenix
Rocket Tombstone Bandit Phoenix Magic Archer
Cannon Tombstone Phoenix
Tombstone Phoenix
Rocket Arrows Phoenix
Rocket Cannon Tombstone Bandit
Cannon Magic Archer
Tombstone Phoenix Rocket Magic Archer
Arrows Cannon Phoenix Magic Archer
Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket Bandit
Arrows Bandit Magic Archer
Rocket Arrows Bandit Magic Archer
Arrows Rocket
Rocket Arrows Magic Archer
Arrows Rocket Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Bandit
Rocket
Rocket Arrows Bandit Magic Archer
Arrows Rocket Magic Archer
Rocket Bandit Magic Archer
Arrows Rocket Bandit Magic Archer
Arrows Magic Archer
Rocket Arrows Bandit Magic Archer
Magic Archer Arrows Rocket Bandit
Arrows Rocket
Rocket
Rocket Arrows Bandit Magic Archer
Rocket Arrows Magic Archer
Rocket Magic Archer
Rocket Arrows
Rocket
Rocket Arrows
Arrows Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Rocket Arrows Bandit Magic Archer
Arrows Magic Archer
Rocket
Arrows Rocket Bandit Magic Archer
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Tombstone Rocket Bandit Magic Archer
Rocket Arrows Magic Archer
Arrows
Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows
Rocket Magic Archer
Rocket Magic Archer
Rocket Bandit Magic Archer

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