My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon Little Prince
Zap
Cannon Bandit Little Prince
Barbarian Barrel
Cannon Royal Ghost Bandit Magic Archer Little Prince
The Log
Cannon Bandit Little Prince
Earthquake
Cannon
Arrows
Little Prince
Royal Delivery
P.E.K.K.A Royal Ghost Bandit Magic Archer Little Prince
Fireball
Cannon Bandit Magic Archer Little Prince
Poison
Cannon Magic Archer Little Prince
Lightning
Cannon Bandit Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tornado Royal Ghost Bandit Little Prince Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Tornado Royal Ghost

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit
Cannon
Tornado
P.E.K.K.A Magic Archer
P.E.K.K.A
Arrows Tornado Magic Archer
Royal Ghost
Bandit Magic Archer Little Prince
Bandit
Arrows Royal Ghost Magic Archer Little Prince
Magic Archer
Tornado P.E.K.K.A Royal Ghost Bandit
Little Prince
Royal Ghost Bandit

Defense Synergies 2 13

Arrows
Cannon Tornado P.E.K.K.A Bandit Little Prince
Cannon
Arrows Royal Ghost Bandit Magic Archer Little Prince
Tornado
P.E.K.K.A Magic Archer Arrows Little Prince
P.E.K.K.A
Tornado Arrows
Royal Ghost
Cannon Little Prince
Bandit
Arrows Cannon Magic Archer Little Prince
Magic Archer
Tornado Cannon Bandit
Little Prince
Arrows Cannon Tornado Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Magic Archer
P.E.K.K.A Cannon Bandit
Cannon Tornado P.E.K.K.A Bandit
Cannon P.E.K.K.A Bandit
Arrows Tornado P.E.K.K.A
Arrows Tornado Cannon Royal Ghost Bandit Magic Archer
Tornado Arrows Cannon Magic Archer Little Prince
Arrows Cannon P.E.K.K.A Bandit Magic Archer
Cannon P.E.K.K.A Tornado
Tornado Cannon Royal Ghost Bandit Little Prince
Arrows Cannon Tornado Royal Ghost Bandit Magic Archer
Arrows Tornado Magic Archer
Cannon P.E.K.K.A Bandit
Arrows Cannon Tornado P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Cannon Bandit
Tornado Cannon P.E.K.K.A Bandit
Arrows Cannon Tornado P.E.K.K.A
Arrows Cannon Tornado Royal Ghost Bandit Magic Archer Little Prince
Arrows Tornado Cannon Royal Ghost Bandit Magic Archer Little Prince
P.E.K.K.A Cannon Tornado
Royal Ghost Arrows Cannon P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Royal Ghost Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Tornado Bandit
P.E.K.K.A Cannon Bandit
Arrows Tornado Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Tornado Bandit Magic Archer
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Arrows Tornado
P.E.K.K.A Cannon Bandit
Cannon Magic Archer
Tornado P.E.K.K.A Magic Archer Little Prince
Arrows Cannon P.E.K.K.A Royal Ghost Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Ghost Bandit
Arrows Tornado Royal Ghost Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows
Arrows Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Bandit
Tornado
Arrows Tornado Bandit Magic Archer
Arrows Tornado Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows Tornado
Arrows Bandit Magic Archer
Arrows Tornado Magic Archer Little Prince
Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Tornado Magic Archer Little Prince
Arrows Tornado Royal Ghost Bandit Magic Archer
Arrows Tornado Bandit Magic Archer
Arrows Tornado Bandit Magic Archer
Arrows Tornado Magic Archer Little Prince
Arrows Bandit Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Bandit Magic Archer
Arrows Tornado Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows Tornado
P.E.K.K.A
Tornado Magic Archer
Tornado Magic Archer
Tornado Royal Ghost Bandit Magic Archer Little Prince

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