My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Cannon Electro Dragon Ram Rider
Zap
Cannon Bandit Ram Rider
Barbarian Barrel
Cannon Royal Ghost Bandit
The Log
Cannon Bandit Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Electro Dragon P.E.K.K.A Royal Ghost Bandit Ram Rider
Fireball
Cannon Electro Dragon Bandit Ram Rider
Poison
Cannon Electro Dragon
Lightning
Cannon Electro Dragon Bandit Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tornado Royal Ghost Bandit Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Tornado Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit Ram Rider
Cannon
Tornado
P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Dragon Ram Rider
Royal Ghost
Bandit Ram Rider
Bandit
Arrows Royal Ghost Ram Rider
Ram Rider
Arrows Tornado P.E.K.K.A Royal Ghost Bandit

Defense Synergies 1 10

Arrows
Cannon Tornado P.E.K.K.A Bandit
Cannon
Arrows Electro Dragon Royal Ghost Bandit
Tornado
P.E.K.K.A Arrows Electro Dragon Ram Rider
Electro Dragon
Cannon Tornado
P.E.K.K.A
Tornado Arrows
Royal Ghost
Cannon
Bandit
Arrows Cannon Ram Rider
Ram Rider
Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon Ram Rider
P.E.K.K.A Cannon Electro Dragon Bandit Ram Rider
Cannon Tornado P.E.K.K.A Ram Rider Electro Dragon Bandit
Cannon P.E.K.K.A Electro Dragon Bandit Ram Rider
Arrows Tornado P.E.K.K.A
Arrows Tornado Cannon Electro Dragon Royal Ghost Bandit
Tornado Ram Rider Arrows Cannon Electro Dragon
Arrows Cannon Electro Dragon P.E.K.K.A Bandit Ram Rider
Cannon P.E.K.K.A Tornado
Tornado Cannon Royal Ghost Bandit
Arrows Cannon Tornado Electro Dragon Royal Ghost Bandit Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Cannon P.E.K.K.A Electro Dragon Bandit Ram Rider
Arrows Cannon Tornado Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Cannon Bandit Ram Rider
Tornado Cannon P.E.K.K.A Bandit Ram Rider
Arrows Cannon Tornado Electro Dragon P.E.K.K.A
Arrows Cannon Tornado Electro Dragon Royal Ghost Bandit Ram Rider
Arrows Tornado Cannon Electro Dragon Royal Ghost Bandit Ram Rider
P.E.K.K.A Cannon Tornado Ram Rider
Royal Ghost Arrows Cannon Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Electro Dragon Royal Ghost
P.E.K.K.A Bandit Electro Dragon Ram Rider
P.E.K.K.A Tornado Bandit Ram Rider
P.E.K.K.A Cannon Bandit Ram Rider
Arrows Tornado Electro Dragon Ram Rider
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Electro Dragon P.E.K.K.A Tornado Bandit
P.E.K.K.A Cannon
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A Cannon Bandit Ram Rider
Cannon Electro Dragon
Electro Dragon Tornado P.E.K.K.A
Arrows Cannon Electro Dragon P.E.K.K.A Royal Ghost
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost Bandit
Arrows Tornado Electro Dragon Royal Ghost Bandit Ram Rider
Arrows Electro Dragon Bandit
Arrows
Arrows
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Bandit Ram Rider
Tornado Electro Dragon
Arrows Tornado Electro Dragon Bandit Ram Rider
Arrows Tornado Electro Dragon
Bandit
Arrows Electro Dragon Bandit
Arrows
Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows Tornado
Arrows Electro Dragon Bandit
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Royal Ghost Bandit Ram Rider
Arrows Tornado Electro Dragon Bandit Ram Rider
Arrows Tornado Bandit
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon Bandit
Arrows Electro Dragon
P.E.K.K.A
Arrows
Electro Dragon Bandit
Arrows Tornado Electro Dragon Ram Rider
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Royal Ghost Bandit
P.E.K.K.A
Electro Dragon

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