My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army Witch
Zap
Cannon Inferno Tower Skeleton Army Witch
Barbarian Barrel
Cannon Valkyrie Inferno Tower Skeleton Army Witch
The Log
Cannon Hog Rider Skeleton Army Witch
Earthquake
Cannon Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Skeleton Army Witch
Fireball
Cannon Hog Rider Inferno Tower Skeleton Army Witch
Poison
Cannon Inferno Tower Skeleton Army Witch
Lightning
Cannon Valkyrie Inferno Tower Witch
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Skeleton Army Valkyrie Hog Rider Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Skeleton Army Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Cannon
Valkyrie
Hog Rider Witch
Hog Rider
Arrows Valkyrie Witch Mega Knight
Inferno Tower
Skeleton Army
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Witch

Defense Synergies 2 11

Arrows
Mega Knight Cannon Valkyrie Inferno Tower
Cannon
Arrows Valkyrie Inferno Tower Skeleton Army Witch
Valkyrie
Arrows Cannon Inferno Tower Witch
Hog Rider
Inferno Tower
Skeleton Army Arrows Cannon Valkyrie Mega Knight
Skeleton Army
Inferno Tower Cannon
Witch
Cannon Valkyrie Mega Knight
Mega Knight
Arrows Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Inferno Tower
Inferno Tower Skeleton Army Cannon Valkyrie Witch Mega Knight
Cannon Inferno Tower Skeleton Army Witch Mega Knight Valkyrie
Cannon Inferno Tower Skeleton Army Witch Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Cannon Valkyrie Mega Knight
Inferno Tower Arrows Cannon Witch
Arrows Cannon Valkyrie Inferno Tower Mega Knight
Cannon Inferno Tower Witch Skeleton Army
Skeleton Army Cannon Valkyrie Inferno Tower Mega Knight
Valkyrie Skeleton Army Witch Arrows Cannon Mega Knight
Arrows Inferno Tower Witch
Cannon Inferno Tower Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Arrows Cannon Witch
Inferno Tower Skeleton Army Cannon Mega Knight
Inferno Tower Skeleton Army Cannon Mega Knight
Mega Knight Arrows Cannon Valkyrie Inferno Tower Skeleton Army Witch
Arrows Cannon Mega Knight Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Cannon Mega Knight
Cannon Inferno Tower
Valkyrie Skeleton Army Mega Knight Arrows Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower Witch
Arrows Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Mega Knight Inferno Tower
Inferno Tower Cannon Valkyrie Skeleton Army Witch Mega Knight
Arrows Witch
Skeleton Army Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Cannon Skeleton Army
Mega Knight Valkyrie Inferno Tower Witch
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Cannon Valkyrie Inferno Tower Witch
Cannon Valkyrie Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Valkyrie
Arrows Valkyrie Mega Knight Cannon Inferno Tower Witch
Arrows Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight
Mega Knight

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