My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army Inferno Dragon
Giant Snowball
Cannon Hog Rider Wall Breakers Skeleton Army Inferno Dragon
Zap
Cannon Wall Breakers Skeleton Army Inferno Dragon
Barbarian Barrel
Cannon Valkyrie Wall Breakers Skeleton Army
The Log
Cannon Hog Rider Wall Breakers Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wall Breakers Skeleton Army Inferno Dragon
Fireball
Cannon Hog Rider Wall Breakers Skeleton Army Inferno Dragon
Poison
Cannon Skeleton Army
Lightning
Cannon Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Cannon Skeleton Army Valkyrie Hog Rider Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Cannon Skeleton Army

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Wall Breakers Freeze
Cannon
Valkyrie
Hog Rider Wall Breakers
Hog Rider
Arrows Valkyrie Freeze
Wall Breakers
Valkyrie Arrows
Skeleton Army
Freeze
Hog Rider Arrows
Inferno Dragon

Defense Synergies 0 8

Arrows
Cannon Valkyrie
Cannon
Arrows Valkyrie Skeleton Army Inferno Dragon
Valkyrie
Arrows Cannon Freeze
Hog Rider
Wall Breakers
Skeleton Army
Cannon Freeze Inferno Dragon
Freeze
Valkyrie Skeleton Army
Inferno Dragon
Cannon Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Skeleton Army Inferno Dragon Cannon Valkyrie
Cannon Skeleton Army Valkyrie Freeze Inferno Dragon
Cannon Skeleton Army Inferno Dragon Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Freeze Cannon Valkyrie
Inferno Dragon Arrows Cannon Freeze
Arrows Cannon Valkyrie
Cannon Inferno Dragon Skeleton Army
Skeleton Army Cannon Valkyrie
Valkyrie Skeleton Army Arrows Cannon Freeze
Arrows Inferno Dragon
Cannon Skeleton Army Valkyrie Freeze
Valkyrie Skeleton Army Arrows Cannon Freeze
Skeleton Army Inferno Dragon Cannon
Skeleton Army Cannon Freeze Inferno Dragon
Arrows Cannon Valkyrie Skeleton Army
Arrows Cannon Valkyrie Skeleton Army
Arrows Valkyrie Freeze Cannon Inferno Dragon
Cannon Inferno Dragon
Valkyrie Skeleton Army Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Inferno Dragon
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Cannon Valkyrie Skeleton Army Inferno Dragon
Arrows Freeze
Skeleton Army Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Freeze Valkyrie Skeleton Army Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Cannon Valkyrie
Cannon Valkyrie Skeleton Army
Skeleton Army Valkyrie Freeze Inferno Dragon
Arrows Valkyrie Cannon Freeze Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Freeze Valkyrie
Inferno Dragon
Arrows
Arrows
Arrows
Arrows
Freeze
Arrows
Arrows Freeze
Arrows
Skeleton Army Freeze
Arrows
Freeze
Arrows
Valkyrie
Arrows
Arrows
Freeze
Freeze
Inferno Dragon

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