My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Valkyrie Wizard Skeleton Army
The Log
Cannon Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Cannon Hog Rider Wizard Skeleton Army
Poison
Cannon Wizard Skeleton Army
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Skeleton Army Tornado Valkyrie Hog Rider Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Skeleton Army Tornado

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning
Cannon
Valkyrie
Hog Rider Wizard Tornado
Hog Rider
Arrows Valkyrie Lightning Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider
Skeleton Army
Tornado
Wizard Valkyrie Hog Rider
Lightning
Hog Rider Arrows

Defense Synergies 1 10

Arrows
Cannon Valkyrie Tornado Lightning
Cannon
Arrows Valkyrie Wizard Skeleton Army
Valkyrie
Arrows Cannon Wizard Tornado
Hog Rider
Wizard
Tornado Cannon Valkyrie Skeleton Army
Skeleton Army
Cannon Wizard
Tornado
Wizard Arrows Valkyrie
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Valkyrie Wizard
Skeleton Army Cannon Valkyrie
Cannon Skeleton Army Tornado Valkyrie Lightning
Cannon Skeleton Army Valkyrie
Lightning Arrows Valkyrie Skeleton Army Tornado
Arrows Skeleton Army Tornado Cannon Valkyrie
Tornado Lightning Arrows Cannon Wizard
Lightning Arrows Cannon Valkyrie
Cannon Skeleton Army Tornado
Skeleton Army Tornado Cannon Valkyrie
Valkyrie Skeleton Army Arrows Cannon Wizard Tornado
Arrows Wizard Tornado
Cannon Skeleton Army Valkyrie Wizard Lightning
Valkyrie Wizard Skeleton Army Arrows Cannon Tornado
Skeleton Army Cannon
Skeleton Army Tornado Cannon Lightning
Wizard Arrows Cannon Valkyrie Skeleton Army Tornado
Arrows Cannon Valkyrie Wizard Skeleton Army Tornado
Arrows Valkyrie Wizard Tornado Cannon
Cannon Tornado
Valkyrie Wizard Skeleton Army Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Wizard Lightning
Skeleton Army Valkyrie Lightning
Valkyrie Skeleton Army Lightning Tornado
Cannon Valkyrie Skeleton Army
Arrows Wizard Tornado
Skeleton Army Valkyrie Lightning
Valkyrie Skeleton Army
Lightning Valkyrie Skeleton Army Tornado
Cannon Skeleton Army
Valkyrie
Skeleton Army Lightning Arrows Valkyrie Tornado
Skeleton Army Lightning Cannon Valkyrie Wizard
Wizard Cannon Valkyrie Skeleton Army
Skeleton Army Valkyrie Tornado Lightning
Arrows Valkyrie Cannon Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Tornado
Lightning Arrows
Lightning Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Lightning
Arrows Wizard Tornado Lightning
Lightning Tornado
Lightning Arrows Valkyrie Wizard Tornado
Lightning Arrows Wizard Tornado
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows Tornado
Lightning
Lightning Arrows Wizard
Lightning Arrows Valkyrie Wizard Tornado
Lightning
Lightning Arrows Wizard Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Valkyrie Wizard
Arrows Wizard Tornado Lightning
Lightning Arrows Wizard Tornado
Lightning Arrows Tornado
Lightning Arrows Wizard Tornado
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning Skeleton Army
Lightning Arrows Wizard Tornado
Arrows
Lightning Valkyrie Wizard
Arrows Wizard Lightning
Lightning Arrows Tornado
Tornado Lightning
Tornado Lightning
Lightning Tornado
Lightning Wizard

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