My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram Witch
Zap
Cannon Battle Ram Witch
Barbarian Barrel
Cannon Valkyrie Battle Ram Witch Electro Wizard
The Log
Cannon Battle Ram Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Valkyrie Battle Ram Witch P.E.K.K.A Electro Wizard
Fireball
Cannon Battle Ram Witch Electro Wizard
Poison
Cannon Witch Electro Wizard
Lightning
Cannon Valkyrie Battle Ram Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Valkyrie Battle Ram Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Cannon Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Cannon
Valkyrie
Battle Ram Witch P.E.K.K.A Electro Wizard
Battle Ram
The Log Arrows Valkyrie Witch P.E.K.K.A Electro Wizard
Witch
Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Battle Ram Witch The Log
The Log
Battle Ram P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie Battle Ram

Defense Synergies 2 14

Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
The Log Arrows Valkyrie Witch Electro Wizard
Valkyrie
Arrows Cannon Witch P.E.K.K.A The Log Electro Wizard
Battle Ram
Witch
Cannon Valkyrie The Log Electro Wizard
P.E.K.K.A
The Log Arrows Valkyrie Electro Wizard
The Log
Cannon P.E.K.K.A Valkyrie Witch Electro Wizard
Electro Wizard
Cannon Valkyrie Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log Electro Wizard
P.E.K.K.A Cannon Valkyrie Witch The Log Electro Wizard
Cannon Witch P.E.K.K.A Valkyrie Electro Wizard
Cannon Witch P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Cannon Valkyrie Electro Wizard
Electro Wizard Arrows Cannon Witch
Arrows Cannon Valkyrie P.E.K.K.A The Log Electro Wizard
Cannon Witch P.E.K.K.A
Cannon Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Cannon The Log
Arrows Witch Electro Wizard
Cannon P.E.K.K.A Valkyrie Witch The Log Electro Wizard
Valkyrie Arrows Cannon Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon P.E.K.K.A The Log Electro Wizard
Arrows Cannon Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Cannon Valkyrie Witch The Log Electro Wizard
Arrows Valkyrie Witch The Log Cannon Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Valkyrie Arrows Cannon Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie The Log
P.E.K.K.A Valkyrie Witch The Log Electro Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Valkyrie Witch
Arrows Witch Electro Wizard
P.E.K.K.A Valkyrie Witch Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie Witch The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A Cannon Valkyrie Witch
Cannon Valkyrie Witch
Witch Electro Wizard Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Cannon Witch P.E.K.K.A The Log Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Valkyrie Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch Electro Wizard
Arrows Witch The Log
Arrows The Log
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard
P.E.K.K.A

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