My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Prince
Giant Snowball
Cannon Goblin Curse Guards
Zap
Cannon Goblin Curse Guards Prince
Barbarian Barrel
Cannon Wizard Goblin Curse Guards Magic Archer
The Log
Cannon Goblin Curse Guards Prince
Earthquake
Cannon Guards
Arrows
Goblin Curse Guards
Royal Delivery
Wizard Guards Prince P.E.K.K.A Magic Archer
Fireball
Cannon Wizard Magic Archer
Poison
Cannon Wizard Goblin Curse Guards Magic Archer
Lightning
Cannon Wizard Prince Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Guards Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Cannon Guards Magic Archer Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Cannon Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Prince
Cannon
Wizard
Prince P.E.K.K.A
Goblin Curse
Arrows Magic Archer
Guards
Prince
Arrows Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer Wizard
Magic Archer
P.E.K.K.A Goblin Curse Prince

Defense Synergies 0 13

Arrows
Cannon Prince P.E.K.K.A
Cannon
Arrows Wizard Guards Prince Magic Archer
Wizard
Cannon Guards Prince P.E.K.K.A
Goblin Curse
Guards
Cannon Wizard Prince Magic Archer
Prince
Arrows Cannon Wizard Guards Magic Archer
P.E.K.K.A
Arrows Wizard
Magic Archer
Cannon Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Magic Archer
P.E.K.K.A Cannon Goblin Curse Prince
Cannon Prince P.E.K.K.A Goblin Curse
Cannon Prince P.E.K.K.A Goblin Curse Guards
Arrows Prince P.E.K.K.A
Arrows Cannon Guards Magic Archer
Arrows Cannon Wizard Goblin Curse Magic Archer
Arrows Cannon P.E.K.K.A Magic Archer
Cannon P.E.K.K.A Goblin Curse Prince
Guards Cannon Prince
Goblin Curse Guards Arrows Cannon Wizard Magic Archer
Arrows Wizard Goblin Curse Magic Archer
Cannon Prince P.E.K.K.A Wizard Goblin Curse Guards
Wizard Arrows Cannon Goblin Curse Guards Prince P.E.K.K.A Magic Archer
P.E.K.K.A Cannon Goblin Curse Prince
Cannon Goblin Curse Prince P.E.K.K.A
Wizard Arrows Cannon Prince P.E.K.K.A
Arrows Cannon Wizard Guards Prince Magic Archer
Arrows Wizard Cannon Goblin Curse Guards Magic Archer
P.E.K.K.A Cannon Goblin Curse Prince
Wizard Arrows Cannon Goblin Curse Guards Prince P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince P.E.K.K.A
Arrows Wizard Prince Magic Archer
Guards P.E.K.K.A Prince
Guards Prince P.E.K.K.A
P.E.K.K.A Cannon Goblin Curse Guards Prince
Arrows Wizard Goblin Curse Magic Archer
Guards Prince P.E.K.K.A
P.E.K.K.A Goblin Curse Prince
P.E.K.K.A Prince Magic Archer
P.E.K.K.A Cannon Goblin Curse Guards
P.E.K.K.A Guards Prince
P.E.K.K.A Arrows Guards Prince
Prince P.E.K.K.A Cannon Wizard Goblin Curse Guards
Wizard Cannon Goblin Curse Magic Archer
Guards Prince P.E.K.K.A Magic Archer
Arrows Cannon Wizard Goblin Curse P.E.K.K.A Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards
Arrows Goblin Curse Magic Archer
Arrows Magic Archer
Arrows Guards Prince
Wizard Arrows Goblin Curse Magic Archer
Arrows Wizard Goblin Curse Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Goblin Curse Magic Archer
Arrows Wizard
Guards Prince
Arrows Wizard Prince Magic Archer
Arrows Wizard Goblin Curse Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Arrows Wizard Prince Magic Archer
Arrows Wizard Goblin Curse Magic Archer
Prince Magic Archer
Arrows Wizard
Prince
Arrows
Arrows Goblin Curse Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Prince Magic Archer
Arrows Goblin Curse Magic Archer
Arrows Wizard Goblin Curse Magic Archer
Wizard Guards
Arrows Wizard Magic Archer
Arrows Magic Archer
P.E.K.K.A Prince
Arrows Wizard Goblin Curse Magic Archer
Guards Prince Magic Archer
Arrows Wizard Goblin Curse Magic Archer
Arrows
Wizard Prince Magic Archer
Arrows Wizard Magic Archer
Arrows
Prince P.E.K.K.A
Guards Magic Archer
Magic Archer
Prince Magic Archer
Prince P.E.K.K.A
Wizard

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