My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Cannon Dart Goblin Skeleton Army
Zap
Cannon Dart Goblin Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Dart Goblin Valkyrie Skeleton Army Electro Wizard
The Log
Cannon Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Valkyrie Skeleton Army Electro Wizard
Fireball
Cannon Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
Poison
Cannon Dart Goblin Skeleton Army Electro Wizard
Lightning
Cannon Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Dart Goblin Skeleton Army Valkyrie Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Dart Goblin Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Knight
Cannon
Elite Barbarians
Arrows Valkyrie Dart Goblin Mega Knight
Dart Goblin
Valkyrie Elite Barbarians Mega Knight
Valkyrie
Elite Barbarians Dart Goblin Electro Wizard
Skeleton Army
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Elite Barbarians Dart Goblin Electro Wizard

Defense Synergies 2 15

Arrows
Mega Knight Cannon Valkyrie
Cannon
Arrows Dart Goblin Valkyrie Skeleton Army Electro Wizard
Elite Barbarians
Valkyrie Dart Goblin Mega Knight
Dart Goblin
Cannon Elite Barbarians Valkyrie Skeleton Army Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Arrows Cannon Dart Goblin Electro Wizard
Skeleton Army
Cannon Dart Goblin Electro Wizard
Electro Wizard
Cannon Dart Goblin Valkyrie Skeleton Army Mega Knight
Mega Knight
Arrows Elite Barbarians Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Cannon Dart Goblin Valkyrie Electro Wizard Mega Knight
Cannon Skeleton Army Mega Knight Elite Barbarians Dart Goblin Valkyrie Electro Wizard
Cannon Elite Barbarians Skeleton Army Dart Goblin Valkyrie Electro Wizard Mega Knight
Arrows Elite Barbarians Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Cannon Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Cannon
Arrows Cannon Dart Goblin Valkyrie Electro Wizard Mega Knight
Cannon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Cannon Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Valkyrie Skeleton Army Electro Wizard Arrows Cannon Mega Knight
Arrows Dart Goblin Electro Wizard
Cannon Skeleton Army Mega Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Cannon Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army Cannon Electro Wizard Mega Knight
Skeleton Army Cannon Elite Barbarians Electro Wizard Mega Knight
Mega Knight Arrows Cannon Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Arrows Cannon Valkyrie Mega Knight Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
Arrows Valkyrie Cannon Dart Goblin Electro Wizard Mega Knight
Cannon Elite Barbarians Dart Goblin Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Cannon Elite Barbarians Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Mega Knight
Skeleton Army Mega Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Cannon Elite Barbarians Valkyrie Skeleton Army Mega Knight
Arrows Dart Goblin Electro Wizard
Skeleton Army Elite Barbarians Dart Goblin Valkyrie Electro Wizard
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Mega Knight Elite Barbarians Valkyrie Skeleton Army
Cannon Dart Goblin Skeleton Army
Mega Knight Elite Barbarians Dart Goblin Valkyrie
Skeleton Army Mega Knight Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Cannon Valkyrie
Cannon Dart Goblin Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight Cannon Elite Barbarians Dart Goblin Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Elite Barbarians Electro Wizard
Arrows Dart Goblin Valkyrie Electro Wizard
Arrows Dart Goblin
Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Electro Wizard Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows Dart Goblin Electro Wizard
Arrows Mega Knight
Arrows Dart Goblin
Elite Barbarians Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians
Arrows Dart Goblin Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Dart Goblin Skeleton Army
Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Valkyrie Electro Wizard Mega Knight
Arrows Dart Goblin
Arrows
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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