My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Cannon Musketeer Electro Dragon
Zap
Cannon
Barbarian Barrel
Cannon Elite Barbarians Elixir Golem Musketeer Magic Archer
The Log
Cannon Elite Barbarians Elixir Golem Musketeer
Earthquake
Cannon Elixir Golem
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Musketeer Electro Dragon Magic Archer
Fireball
Cannon Elite Barbarians Elixir Golem Musketeer Electro Dragon Magic Archer
Poison
Cannon Elixir Golem Musketeer Electro Dragon Magic Archer
Lightning
Cannon Elite Barbarians Musketeer Electro Dragon Magic Archer
Rocket
Elite Barbarians Musketeer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Elixir Golem Musketeer Magic Archer Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Elixir Golem
Cannon
Elite Barbarians
Arrows The Log
Elixir Golem
Arrows Musketeer Electro Dragon The Log Magic Archer
Musketeer
Elixir Golem Electro Dragon The Log
Electro Dragon
Elixir Golem Musketeer Magic Archer
The Log
Elite Barbarians Elixir Golem Musketeer Magic Archer
Magic Archer
Elixir Golem Electro Dragon The Log

Defense Synergies 3 6

Arrows
Cannon
Cannon
Musketeer The Log Arrows Electro Dragon Magic Archer
Elite Barbarians
The Log
Elixir Golem
Musketeer
Cannon The Log
Electro Dragon
Cannon The Log
The Log
Cannon Musketeer Elite Barbarians Electro Dragon Magic Archer
Magic Archer
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Electro Dragon The Log Magic Archer
Elite Barbarians Cannon Musketeer Electro Dragon The Log
Cannon Elite Barbarians Musketeer Electro Dragon
Cannon Elite Barbarians Musketeer Electro Dragon
Arrows Elite Barbarians The Log
Arrows The Log Cannon Musketeer Electro Dragon Magic Archer
Musketeer Arrows Cannon Electro Dragon Magic Archer
Arrows Cannon Musketeer Electro Dragon The Log Magic Archer
Cannon Elite Barbarians Musketeer
Elite Barbarians Cannon Musketeer
Arrows Cannon Musketeer Electro Dragon The Log Magic Archer
Arrows Musketeer Electro Dragon Magic Archer
Cannon Elite Barbarians Musketeer Electro Dragon The Log
Arrows Cannon Electro Dragon The Log Magic Archer
Elite Barbarians Cannon
Cannon Elite Barbarians The Log
Arrows Cannon Elite Barbarians Musketeer Electro Dragon
Arrows Cannon Elite Barbarians Musketeer Electro Dragon The Log Magic Archer
Arrows The Log Cannon Musketeer Electro Dragon Magic Archer
Cannon Elite Barbarians Musketeer
Arrows Cannon Elite Barbarians Musketeer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians Musketeer Electro Dragon The Log Magic Archer
Elite Barbarians Musketeer Electro Dragon The Log
Elite Barbarians Musketeer The Log
Cannon Elite Barbarians Musketeer
Arrows Musketeer Electro Dragon Magic Archer
Elite Barbarians Musketeer
Elite Barbarians
Electro Dragon Elite Barbarians The Log Magic Archer
Cannon Musketeer
Elite Barbarians Musketeer Electro Dragon
Arrows Elite Barbarians The Log
Elite Barbarians Cannon
Cannon Musketeer Electro Dragon Magic Archer
Elite Barbarians Electro Dragon Musketeer The Log Magic Archer
Arrows Cannon Elite Barbarians Musketeer Electro Dragon The Log Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer Electro Dragon The Log
Arrows Musketeer Electro Dragon The Log Magic Archer
Arrows Electro Dragon The Log Magic Archer
Arrows Musketeer The Log
Arrows The Log Magic Archer
Arrows Musketeer Electro Dragon Magic Archer
Arrows Musketeer The Log Magic Archer
Arrows The Log Electro Dragon Magic Archer
Arrows The Log Electro Dragon
Elite Barbarians Musketeer Electro Dragon
Arrows Musketeer Electro Dragon The Log Magic Archer
Arrows Musketeer Electro Dragon Magic Archer
Elite Barbarians Musketeer The Log Magic Archer
Arrows Musketeer Electro Dragon Magic Archer
Arrows Elite Barbarians Musketeer The Log Magic Archer
Arrows Musketeer Electro Dragon The Log Magic Archer
Magic Archer Arrows Musketeer Electro Dragon The Log
Arrows
Arrows Musketeer Electro Dragon The Log Magic Archer
Arrows Electro Dragon The Log Magic Archer
Musketeer The Log Magic Archer
Arrows
Musketeer The Log
Arrows Musketeer Electro Dragon The Log
Arrows The Log Electro Dragon Magic Archer
Arrows The Log Musketeer Electro Dragon Magic Archer
Arrows Musketeer Electro Dragon The Log Magic Archer
Arrows Musketeer The Log Magic Archer
Elite Barbarians Arrows Musketeer Electro Dragon Magic Archer
Electro Dragon Musketeer
Elite Barbarians
Arrows Musketeer Electro Dragon The Log Magic Archer
Arrows Electro Dragon Magic Archer
Arrows The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Arrows Musketeer Electro Dragon Magic Archer
Arrows The Log
Musketeer Electro Dragon Magic Archer
Arrows The Log Musketeer Electro Dragon Magic Archer
Arrows
Elite Barbarians Musketeer Electro Dragon
Electro Dragon Elite Barbarians Musketeer The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Electro Dragon Musketeer The Log Magic Archer
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: