My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Ram Rider
Barbarian Barrel
Cannon Elite Barbarians Executioner
The Log
Cannon Elite Barbarians Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Elite Barbarians Executioner P.E.K.K.A Ram Rider
Fireball
Cannon Elite Barbarians Executioner Ram Rider
Poison
Cannon Executioner
Lightning
Cannon Elite Barbarians Executioner Ram Rider
Rocket
Elite Barbarians Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Freeze Executioner Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Cannon Freeze

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Freeze Ram Rider
Cannon
Elite Barbarians
Arrows Rage
Rage
Elite Barbarians
Freeze
Arrows
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Executioner Ram Rider
Ram Rider
Arrows P.E.K.K.A

Defense Synergies 0 2

Arrows
Cannon P.E.K.K.A
Cannon
Arrows
Elite Barbarians
Rage
Freeze
Executioner
P.E.K.K.A
Arrows
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner Ram Rider
Elite Barbarians P.E.K.K.A Cannon Executioner Ram Rider
Cannon P.E.K.K.A Ram Rider Elite Barbarians Freeze Executioner
Cannon Elite Barbarians P.E.K.K.A Ram Rider
Arrows Elite Barbarians P.E.K.K.A
Arrows Freeze Cannon Executioner
Ram Rider Arrows Cannon Freeze Executioner
Arrows Cannon P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Elite Barbarians
Elite Barbarians Cannon
Executioner Arrows Cannon Freeze Ram Rider
Arrows Executioner Ram Rider
Cannon P.E.K.K.A Elite Barbarians Freeze Ram Rider
Executioner Arrows Cannon Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A Cannon Ram Rider
Cannon Elite Barbarians Freeze P.E.K.K.A Ram Rider
Arrows Cannon Elite Barbarians Executioner P.E.K.K.A
Arrows Cannon Elite Barbarians Executioner Ram Rider
Arrows Freeze Executioner Cannon Ram Rider
P.E.K.K.A Cannon Elite Barbarians Ram Rider
Arrows Cannon Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Executioner
P.E.K.K.A Elite Barbarians Ram Rider
P.E.K.K.A Elite Barbarians Ram Rider
P.E.K.K.A Cannon Elite Barbarians Executioner Ram Rider
Arrows Executioner Freeze Ram Rider
P.E.K.K.A Elite Barbarians Ram Rider
P.E.K.K.A Elite Barbarians
Freeze P.E.K.K.A Elite Barbarians
P.E.K.K.A Cannon
P.E.K.K.A Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Cannon Executioner Ram Rider
Cannon Executioner
Elite Barbarians Freeze Executioner P.E.K.K.A
Arrows Executioner Cannon Elite Barbarians Freeze P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Executioner Ram Rider
Arrows
Arrows Freeze
Executioner Arrows
Arrows Executioner Freeze Ram Rider
Arrows Executioner
Arrows Freeze Executioner Ram Rider
Arrows Ram Rider
Elite Barbarians
Arrows Ram Rider
Arrows Executioner
Elite Barbarians Executioner
Arrows Freeze
Arrows Elite Barbarians
Arrows Executioner
Arrows Executioner
Arrows Freeze
Arrows Executioner
Arrows
Arrows
Arrows
Arrows Freeze Executioner
Arrows Executioner Ram Rider
Arrows Ram Rider
Arrows
Elite Barbarians Arrows Executioner
Freeze
Elite Barbarians
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Freeze
Arrows Executioner Ram Rider
Freeze
Arrows
Executioner
Arrows Executioner
Arrows
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Freeze
Executioner
Freeze Executioner
P.E.K.K.A

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