My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Dark Prince
Giant Snowball
Cannon Guards
Zap
Cannon Guards Dark Prince
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Guards Dark Prince
The Log
Cannon Elite Barbarians Guards Dark Prince
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Valkyrie Guards Dark Prince
Fireball
Cannon Elite Barbarians
Poison
Cannon Guards
Lightning
Cannon Elite Barbarians Valkyrie Dark Prince
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Guards Valkyrie Dark Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Dark Prince Mega Knight
Cannon
Elite Barbarians
Arrows Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Dark Prince
Guards
The Log
Dark Prince
Arrows Valkyrie
The Log
Elite Barbarians Guards Mega Knight
Mega Knight
Arrows Elite Barbarians The Log

Defense Synergies 4 12

Arrows
Mega Knight Cannon Valkyrie Dark Prince
Cannon
The Log Arrows Valkyrie Guards Dark Prince
Elite Barbarians
Valkyrie Dark Prince The Log Mega Knight
Valkyrie
Elite Barbarians Arrows Cannon The Log
Guards
Cannon The Log
Dark Prince
Elite Barbarians Arrows Cannon The Log
The Log
Cannon Elite Barbarians Valkyrie Guards Dark Prince Mega Knight
Mega Knight
Arrows Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log
Elite Barbarians Cannon Valkyrie Dark Prince The Log Mega Knight
Cannon Mega Knight Elite Barbarians Valkyrie Dark Prince
Cannon Elite Barbarians Valkyrie Guards Dark Prince Mega Knight
Arrows Elite Barbarians Valkyrie Dark Prince The Log Mega Knight
Arrows The Log Cannon Valkyrie Guards Dark Prince Mega Knight
Arrows Cannon
Arrows Cannon Valkyrie The Log Mega Knight
Cannon Elite Barbarians
Elite Barbarians Guards Cannon Valkyrie Dark Prince Mega Knight
Valkyrie Guards Arrows Cannon Dark Prince The Log Mega Knight
Arrows
Cannon Mega Knight Elite Barbarians Valkyrie Guards Dark Prince The Log
Valkyrie Mega Knight Arrows Cannon Guards Dark Prince The Log
Elite Barbarians Cannon Mega Knight
Cannon Elite Barbarians The Log Mega Knight
Mega Knight Arrows Cannon Elite Barbarians Valkyrie Dark Prince
Arrows Cannon Valkyrie Mega Knight Elite Barbarians Guards Dark Prince The Log
Arrows Valkyrie The Log Cannon Guards Dark Prince Mega Knight
Cannon Elite Barbarians
Valkyrie Dark Prince Mega Knight Arrows Cannon Elite Barbarians Guards The Log
Cannon Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Elite Barbarians Dark Prince
Arrows Elite Barbarians Valkyrie The Log Mega Knight
Guards Mega Knight Elite Barbarians Valkyrie Dark Prince The Log
Valkyrie Guards Dark Prince Mega Knight Elite Barbarians The Log
Cannon Elite Barbarians Valkyrie Guards Dark Prince Mega Knight
Arrows
Guards Dark Prince Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Dark Prince
Mega Knight Elite Barbarians Valkyrie Dark Prince The Log
Cannon Guards
Mega Knight Elite Barbarians Valkyrie Guards Dark Prince
Mega Knight Arrows Elite Barbarians Valkyrie Guards Dark Prince The Log
Elite Barbarians Dark Prince Mega Knight Cannon Valkyrie Guards
Cannon Valkyrie Mega Knight
Elite Barbarians Guards Valkyrie Dark Prince The Log
Arrows Valkyrie Mega Knight Cannon Elite Barbarians Dark Prince The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Guards Dark Prince The Log
Arrows Valkyrie Dark Prince The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Elite Barbarians Guards
Arrows Valkyrie Dark Prince The Log
Arrows
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows Dark Prince The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Dark Prince Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Elite Barbarians Arrows
Guards
Elite Barbarians
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Guards Dark Prince
Arrows
Arrows The Log
Valkyrie Dark Prince Mega Knight
Arrows The Log
Arrows
Elite Barbarians Dark Prince Mega Knight
Elite Barbarians Guards The Log
Dark Prince The Log Mega Knight
Mega Knight

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