My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Cannon Witch Lumberjack
Zap
Cannon Witch Bandit
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Wizard Witch Bandit Lumberjack
The Log
Cannon Elite Barbarians Witch Bandit Lumberjack
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Bandit Lumberjack
Fireball
Cannon Elite Barbarians Wizard Witch Bandit Lumberjack
Poison
Cannon Wizard Witch
Lightning
Cannon Elite Barbarians Valkyrie Wizard Witch Bandit Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Bandit Valkyrie Lumberjack Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Bandit Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bandit Lumberjack
Cannon
Elite Barbarians
Arrows Valkyrie Wizard Bandit Lumberjack
Valkyrie
Elite Barbarians Lumberjack Wizard Witch Bandit
Wizard
Elite Barbarians Valkyrie Bandit Lumberjack
Witch
Valkyrie Bandit Lumberjack
Bandit
Arrows Elite Barbarians Valkyrie Wizard Witch Lumberjack
Lumberjack
Valkyrie Arrows Elite Barbarians Wizard Witch Bandit

Defense Synergies 1 19

Arrows
Cannon Valkyrie Bandit Lumberjack
Cannon
Arrows Valkyrie Wizard Witch Bandit Lumberjack
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Cannon Wizard Witch Bandit Lumberjack
Wizard
Cannon Elite Barbarians Valkyrie Bandit Lumberjack
Witch
Cannon Valkyrie Bandit Lumberjack
Bandit
Arrows Cannon Valkyrie Wizard Witch Lumberjack
Lumberjack
Arrows Cannon Valkyrie Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard
Elite Barbarians Lumberjack Cannon Valkyrie Witch Bandit
Cannon Witch Lumberjack Elite Barbarians Valkyrie Bandit
Cannon Elite Barbarians Witch Lumberjack Valkyrie Bandit
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Cannon Valkyrie Bandit Lumberjack
Arrows Cannon Wizard Witch
Arrows Cannon Valkyrie Bandit
Cannon Witch Elite Barbarians Lumberjack
Elite Barbarians Cannon Valkyrie Bandit Lumberjack
Valkyrie Witch Arrows Cannon Wizard Bandit Lumberjack
Arrows Wizard Witch
Cannon Lumberjack Elite Barbarians Valkyrie Wizard Witch Bandit
Valkyrie Wizard Arrows Cannon Witch Lumberjack
Elite Barbarians Cannon Bandit Lumberjack
Cannon Elite Barbarians Bandit Lumberjack
Wizard Arrows Cannon Elite Barbarians Valkyrie Witch Lumberjack
Arrows Cannon Valkyrie Elite Barbarians Wizard Witch Bandit Lumberjack
Arrows Valkyrie Wizard Witch Cannon Bandit Lumberjack
Cannon Elite Barbarians Lumberjack
Valkyrie Wizard Arrows Cannon Elite Barbarians Witch Bandit Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Witch Bandit
Bandit Arrows Elite Barbarians Valkyrie Wizard Lumberjack
Bandit Lumberjack Elite Barbarians Valkyrie Witch
Valkyrie Lumberjack Elite Barbarians Bandit
Cannon Elite Barbarians Valkyrie Witch Bandit Lumberjack
Arrows Wizard Witch
Elite Barbarians Valkyrie Witch Bandit Lumberjack
Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Valkyrie Witch Bandit
Witch Cannon
Elite Barbarians Valkyrie Witch Lumberjack
Arrows Elite Barbarians Valkyrie
Elite Barbarians Cannon Valkyrie Wizard Witch Bandit Lumberjack
Wizard Cannon Valkyrie Witch
Elite Barbarians Witch Valkyrie Lumberjack
Arrows Valkyrie Cannon Elite Barbarians Wizard Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Bandit
Elite Barbarians Lumberjack
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Elite Barbarians Bandit
Arrows Bandit
Arrows Elite Barbarians
Arrows Wizard Witch Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Bandit
Arrows Wizard Witch Bandit
Arrows Bandit
Elite Barbarians Arrows Wizard Witch
Wizard Witch
Elite Barbarians
Arrows Wizard Bandit
Arrows
Arrows Wizard
Witch Bandit
Arrows Wizard Witch
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Elite Barbarians
Elite Barbarians Witch
Witch
Witch Bandit
Wizard

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