My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Balloon
Giant Snowball
Bats Flying Machine Clone Balloon Lumberjack
Zap
Bats Flying Machine Clone Balloon
Barbarian Barrel
Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Bats Flying Machine Clone
Royal Delivery
Bats Flying Machine Clone Balloon P.E.K.K.A Lumberjack
Fireball
Flying Machine Clone Balloon Lumberjack
Poison
Bats Flying Machine Clone Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Clone Flying Machine Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Clone

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Flying Machine Barbarian Barrel Clone P.E.K.K.A Lumberjack
Arrows
Balloon P.E.K.K.A Lumberjack
Flying Machine
Bats Barbarian Barrel Clone Balloon P.E.K.K.A Lumberjack
Barbarian Barrel
Balloon Bats Flying Machine P.E.K.K.A Lumberjack
Clone
Balloon Bats Flying Machine Lumberjack
Balloon
Bats Arrows Barbarian Barrel Clone Lumberjack Flying Machine
P.E.K.K.A
Arrows Bats Flying Machine Barbarian Barrel Lumberjack
Lumberjack
Balloon Bats Arrows Flying Machine Barbarian Barrel Clone P.E.K.K.A

Defense Synergies 0 11

Bats
Barbarian Barrel P.E.K.K.A Lumberjack
Arrows
Barbarian Barrel P.E.K.K.A Lumberjack
Flying Machine
Barbarian Barrel P.E.K.K.A Lumberjack
Barbarian Barrel
Bats Arrows Flying Machine P.E.K.K.A Lumberjack
Clone
Balloon
P.E.K.K.A
Bats Arrows Flying Machine Barbarian Barrel
Lumberjack
Bats Arrows Flying Machine Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel
P.E.K.K.A Lumberjack Bats Flying Machine
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats
Arrows Barbarian Barrel P.E.K.K.A Lumberjack
Arrows Barbarian Barrel Bats Flying Machine Lumberjack
Bats Arrows Flying Machine
Arrows Flying Machine Barbarian Barrel P.E.K.K.A
P.E.K.K.A Lumberjack
Barbarian Barrel Lumberjack
Bats Arrows Flying Machine Barbarian Barrel Lumberjack
Arrows Bats Flying Machine
P.E.K.K.A Lumberjack Bats Flying Machine
Bats Arrows Barbarian Barrel P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Bats Arrows P.E.K.K.A Lumberjack
Arrows Bats Flying Machine Barbarian Barrel Lumberjack
Arrows Barbarian Barrel Bats Flying Machine Lumberjack
P.E.K.K.A Lumberjack
Bats Arrows Flying Machine Barbarian Barrel P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel P.E.K.K.A
Arrows Flying Machine Barbarian Barrel Lumberjack
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Barbarian Barrel
P.E.K.K.A Lumberjack
Arrows Bats Flying Machine
P.E.K.K.A Bats Flying Machine Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Flying Machine Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Bats Flying Machine Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Lumberjack
Flying Machine
Bats Flying Machine Barbarian Barrel P.E.K.K.A Lumberjack
Bats Arrows Flying Machine Barbarian Barrel P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine
Bats Lumberjack
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine
Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows
Arrows Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine
Arrows Barbarian Barrel
Bats Arrows Flying Machine
Bats Flying Machine
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Flying Machine Barbarian Barrel
Arrows Flying Machine
Arrows Barbarian Barrel
Flying Machine Lumberjack
Arrows Flying Machine
Arrows
Flying Machine P.E.K.K.A
Bats Flying Machine
Bats Flying Machine
Flying Machine Barbarian Barrel
P.E.K.K.A

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