My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Executioner Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Dark Prince
Giant Snowball
Bats Clone Lumberjack
Zap
Bats Clone Dark Prince
Barbarian Barrel
Clone Dark Prince Executioner Electro Wizard Lumberjack
The Log
Clone Dark Prince Lumberjack
Earthquake
Clone
Arrows
Bats Clone
Royal Delivery
Bats Clone Dark Prince Executioner Electro Wizard Lumberjack
Fireball
Clone Executioner Electro Wizard Lumberjack
Poison
Bats Clone Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Dark Prince Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Clone Dark Prince Electro Wizard Lumberjack Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Clone Dark Prince

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Clone Dark Prince Golem Lumberjack
Arrows
Golem Dark Prince Lumberjack
Clone
Golem Bats Electro Wizard Lumberjack
Dark Prince
Bats Arrows Executioner Golem Electro Wizard Lumberjack
Executioner
Dark Prince Golem
Golem
Arrows Clone Bats Dark Prince Executioner Electro Wizard Lumberjack
Electro Wizard
Clone Dark Prince Golem Lumberjack
Lumberjack
Bats Arrows Clone Dark Prince Golem Electro Wizard

Defense Synergies 0 9

Bats
Dark Prince Electro Wizard Lumberjack
Arrows
Dark Prince Lumberjack
Clone
Dark Prince
Bats Arrows Executioner Electro Wizard
Executioner
Dark Prince Lumberjack
Golem
Electro Wizard
Bats Dark Prince Lumberjack
Lumberjack
Bats Arrows Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Lumberjack Bats Dark Prince Executioner Electro Wizard
Lumberjack Bats Dark Prince Executioner Electro Wizard
Lumberjack Bats Dark Prince Electro Wizard
Arrows Dark Prince Lumberjack
Arrows Bats Dark Prince Executioner Electro Wizard Lumberjack
Bats Electro Wizard Arrows Executioner
Arrows Electro Wizard
Lumberjack
Dark Prince Electro Wizard Lumberjack
Bats Executioner Electro Wizard Arrows Dark Prince Lumberjack
Arrows Executioner Bats Electro Wizard
Lumberjack Bats Dark Prince Electro Wizard
Executioner Bats Arrows Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Arrows Dark Prince Executioner Electro Wizard Lumberjack
Arrows Bats Dark Prince Executioner Electro Wizard Lumberjack
Arrows Executioner Bats Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Dark Prince Bats Arrows Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Electro Wizard
Electro Wizard Arrows Executioner Lumberjack
Lumberjack Bats Dark Prince Electro Wizard
Dark Prince Lumberjack Bats Electro Wizard
Dark Prince Executioner Lumberjack
Arrows Executioner Bats Electro Wizard
Dark Prince Bats Electro Wizard Lumberjack
Dark Prince Lumberjack
Electro Wizard Bats Dark Prince
Bats Dark Prince Lumberjack
Arrows Dark Prince Electro Wizard
Dark Prince Executioner Lumberjack
Executioner
Electro Wizard Bats Dark Prince Executioner Lumberjack
Bats Arrows Executioner Dark Prince Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows Dark Prince
Executioner Arrows Dark Prince
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Electro Wizard Lumberjack
Arrows Dark Prince Electro Wizard
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats
Arrows Dark Prince Executioner Electro Wizard
Arrows
Arrows
Arrows
Arrows Dark Prince Executioner
Arrows Executioner Electro Wizard
Arrows
Arrows
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Dark Prince
Arrows Executioner Electro Wizard
Arrows
Dark Prince Executioner Electro Wizard Lumberjack
Arrows Executioner
Arrows
Dark Prince Executioner
Bats Electro Wizard
Bats Executioner Electro Wizard
Dark Prince Executioner Electro Wizard

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