My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Night Witch Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Goblin Drill Giant Skeleton Night Witch Sparky
Giant Snowball
Clone Goblin Drill Night Witch
Zap
Clone Goblin Drill Night Witch Sparky
Barbarian Barrel
Clone Goblin Drill Giant Skeleton Night Witch Sparky
The Log
Clone Goblin Drill Giant Skeleton Sparky
Earthquake
Clone Goblin Drill
Arrows
Clone Goblin Drill Night Witch
Royal Delivery
Clone Goblin Drill Giant Skeleton Night Witch Sparky
Fireball
Clone Goblin Drill Night Witch Sparky
Poison
Clone Goblin Drill Night Witch Sparky
Lightning
Night Witch Sparky Goblinstein
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Tornado Goblin Drill Giant Skeleton Night Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Tornado Goblin Drill Night Witch Goblinstein Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Clone Tornado Goblin Drill

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Drill Giant Skeleton Night Witch
Clone
Giant Skeleton Night Witch Sparky
Tornado
Sparky Giant Skeleton Night Witch
Goblin Drill
Arrows Sparky
Giant Skeleton
Clone Arrows Tornado Night Witch Sparky
Night Witch
Clone Arrows Tornado Giant Skeleton
Sparky
Arrows Tornado Clone Goblin Drill Giant Skeleton
Goblinstein

Defense Synergies 1 6

Arrows
Tornado Giant Skeleton Sparky
Clone
Tornado
Sparky Arrows Goblin Drill Giant Skeleton Sparky
Goblin Drill
Tornado
Giant Skeleton
Arrows Tornado
Night Witch
Sparky
Tornado Arrows Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Goblin Drill Night Witch
Tornado Sparky Goblin Drill Giant Skeleton Night Witch
Night Witch Sparky Goblin Drill
Arrows Tornado Giant Skeleton Sparky
Arrows Tornado Night Witch
Tornado Arrows Night Witch
Arrows Giant Skeleton Sparky
Sparky Tornado Goblin Drill Night Witch
Tornado Giant Skeleton Night Witch Sparky
Arrows Tornado Goblin Drill Giant Skeleton Night Witch
Arrows Tornado Night Witch
Goblin Drill Night Witch Sparky Giant Skeleton
Sparky Arrows Tornado Goblin Drill Night Witch
Sparky Goblin Drill
Tornado Goblin Drill Sparky
Sparky Arrows Tornado Goblin Drill Night Witch
Arrows Tornado Goblin Drill Night Witch
Arrows Tornado Goblin Drill Giant Skeleton
Sparky Tornado Goblin Drill
Arrows Giant Skeleton Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Arrows
Giant Skeleton Sparky
Giant Skeleton Tornado Night Witch Sparky
Giant Skeleton Goblin Drill Night Witch Sparky
Arrows Tornado
Sparky Giant Skeleton Night Witch
Giant Skeleton Sparky
Giant Skeleton Tornado Sparky
Goblin Drill Sparky
Giant Skeleton Sparky
Arrows Tornado Giant Skeleton
Giant Skeleton Night Witch Sparky
Sparky
Sparky Tornado Goblin Drill Giant Skeleton Night Witch
Arrows Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Giant Skeleton Sparky
Arrows Tornado
Arrows Goblin Drill Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows Tornado
Arrows Tornado Sparky
Arrows Tornado
Arrows Tornado
Tornado Night Witch Sparky
Arrows Tornado Sparky
Arrows Tornado
Sparky
Arrows
Arrows Sparky
Arrows Goblin Drill Sparky
Arrows Sparky
Arrows Tornado Sparky
Night Witch Sparky
Arrows Sparky
Arrows Tornado
Giant Skeleton Night Witch Sparky
Arrows Tornado
Tornado Sparky
Arrows Goblin Drill
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Night Witch Sparky
Night Witch Sparky
Arrows Night Witch Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Night Witch
Arrows Tornado
Arrows
Sparky
Arrows
Arrows Tornado Giant Skeleton Sparky
Sparky
Tornado Giant Skeleton Sparky
Tornado
Tornado Giant Skeleton Sparky
Sparky
Sparky

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