My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bandit Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Dark Prince Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Dark Prince Bandit Electro Wizard
The Log
Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Dark Prince Bandit Electro Wizard Inferno Dragon Ram Rider
Fireball
Bandit Electro Wizard Inferno Dragon Ram Rider
Poison
Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Dark Prince Electro Wizard Inferno Dragon Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Dark Prince Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Lightning Bandit Ram Rider Mega Knight
Dark Prince
Arrows Lightning Bandit Electro Wizard Ram Rider
Lightning
Ram Rider Arrows Dark Prince
Bandit
Arrows Dark Prince Electro Wizard Ram Rider Mega Knight
Electro Wizard
Dark Prince Bandit Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Lightning Arrows Dark Prince Bandit Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Arrows Bandit Electro Wizard Ram Rider

Defense Synergies 1 12

Arrows
Mega Knight Dark Prince Lightning Bandit
Dark Prince
Arrows Bandit Electro Wizard
Lightning
Arrows
Bandit
Arrows Dark Prince Electro Wizard Ram Rider Mega Knight
Electro Wizard
Dark Prince Bandit Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Ram Rider
Bandit Electro Wizard
Mega Knight
Arrows Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard Ram Rider
Inferno Dragon Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Dark Prince Lightning Bandit Electro Wizard Inferno Dragon
Inferno Dragon Dark Prince Bandit Electro Wizard Ram Rider Mega Knight
Lightning Arrows Dark Prince Mega Knight
Arrows Dark Prince Bandit Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Ram Rider Arrows
Lightning Arrows Bandit Electro Wizard Ram Rider Mega Knight
Inferno Dragon
Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Dark Prince Bandit Ram Rider Mega Knight
Arrows Inferno Dragon Electro Wizard Ram Rider
Mega Knight Dark Prince Lightning Bandit Electro Wizard Ram Rider
Mega Knight Arrows Dark Prince Electro Wizard
Inferno Dragon Bandit Electro Wizard Ram Rider Mega Knight
Lightning Bandit Electro Wizard Inferno Dragon Ram Rider Mega Knight
Mega Knight Arrows Dark Prince Electro Wizard
Arrows Mega Knight Dark Prince Bandit Electro Wizard Ram Rider
Arrows Dark Prince Bandit Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Dark Prince Mega Knight Arrows Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Arrows Lightning Inferno Dragon Mega Knight
Bandit Mega Knight Dark Prince Lightning Electro Wizard Ram Rider
Dark Prince Lightning Mega Knight Bandit Electro Wizard Ram Rider
Dark Prince Bandit Inferno Dragon Ram Rider Mega Knight
Arrows Electro Wizard Ram Rider
Dark Prince Lightning Bandit Electro Wizard Ram Rider
Mega Knight Dark Prince Inferno Dragon
Lightning Electro Wizard Mega Knight Dark Prince Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Dark Prince
Lightning Mega Knight Arrows Dark Prince Electro Wizard
Dark Prince Lightning Mega Knight Bandit Ram Rider
Mega Knight
Electro Wizard Dark Prince Lightning Inferno Dragon
Arrows Mega Knight Dark Prince Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Bandit Electro Wizard Ram Rider
Lightning Arrows Bandit
Lightning Arrows Dark Prince
Arrows Dark Prince Mega Knight
Arrows Ram Rider
Arrows
Arrows Lightning Ram Rider
Arrows Lightning Bandit Ram Rider
Lightning Electro Wizard
Lightning Arrows Dark Prince Bandit Electro Wizard Ram Rider
Lightning Arrows
Lightning Bandit
Lightning Arrows Bandit
Lightning Arrows
Lightning Arrows Bandit
Lightning Arrows Bandit Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Dark Prince Bandit Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Dark Prince Mega Knight
Inferno Dragon
Arrows Lightning Bandit Electro Wizard Ram Rider
Lightning Arrows Bandit Ram Rider Mega Knight
Lightning Arrows Bandit
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Bandit Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Dark Prince Bandit
Lightning Arrows Electro Wizard Ram Rider
Arrows
Lightning Dark Prince Electro Wizard Mega Knight
Arrows Lightning
Lightning Arrows
Dark Prince Mega Knight
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Dark Prince Bandit Electro Wizard Mega Knight
Inferno Dragon
Lightning Mega Knight

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