My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Royal Ghost Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Dart Goblin Baby Dragon Inferno Dragon
Zap
Dart Goblin Inferno Dragon
Barbarian Barrel
Dart Goblin Royal Ghost
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Baby Dragon P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Dart Goblin Baby Dragon Inferno Dragon
Poison
Dart Goblin
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A Royal Ghost Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Royal Ghost Baby Dragon Inferno Dragon Golden Knight Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Royal Ghost Baby Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Dart Goblin
Baby Dragon P.E.K.K.A
Baby Dragon
Dart Goblin P.E.K.K.A Inferno Dragon
P.E.K.K.A
Arrows Dart Goblin Baby Dragon
Royal Ghost
Golden Knight
Inferno Dragon
Baby Dragon
Goblin Machine
Golden Knight
Royal Ghost

Defense Synergies 0 8

Arrows
P.E.K.K.A Golden Knight
Dart Goblin
Baby Dragon P.E.K.K.A Inferno Dragon Golden Knight
Baby Dragon
Dart Goblin P.E.K.K.A Inferno Dragon
P.E.K.K.A
Arrows Dart Goblin Baby Dragon
Royal Ghost
Inferno Dragon
Dart Goblin Baby Dragon
Goblin Machine
Golden Knight
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Golden Knight
P.E.K.K.A Inferno Dragon Dart Goblin
P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Dart Goblin
Arrows P.E.K.K.A
Arrows Dart Goblin Baby Dragon Royal Ghost
Dart Goblin Inferno Dragon Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon P.E.K.K.A Golden Knight
P.E.K.K.A Inferno Dragon
Dart Goblin Royal Ghost
Dart Goblin Arrows Baby Dragon Royal Ghost
Arrows Inferno Dragon Dart Goblin Baby Dragon
P.E.K.K.A
Arrows Dart Goblin Baby Dragon P.E.K.K.A Royal Ghost Golden Knight
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Arrows P.E.K.K.A
Arrows Dart Goblin Baby Dragon Royal Ghost Golden Knight
Arrows Baby Dragon Dart Goblin Royal Ghost Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
Royal Ghost Arrows Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Arrows Baby Dragon Royal Ghost Inferno Dragon
P.E.K.K.A Golden Knight
P.E.K.K.A
P.E.K.K.A Inferno Dragon
Arrows Dart Goblin Baby Dragon
P.E.K.K.A Dart Goblin
P.E.K.K.A Inferno Dragon
P.E.K.K.A Baby Dragon Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Dart Goblin Golden Knight
P.E.K.K.A Arrows
P.E.K.K.A Golden Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon P.E.K.K.A Inferno Dragon Golden Knight
Arrows Dart Goblin Baby Dragon P.E.K.K.A Royal Ghost Inferno Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Baby Dragon Royal Ghost Golden Knight
Arrows Dart Goblin Baby Dragon Royal Ghost Golden Knight
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon Goblin Machine
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Goblin Machine Golden Knight
Arrows Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Golden Knight
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon Golden Knight
Arrows Dart Goblin Baby Dragon
Arrows
Arrows Dart Goblin Baby Dragon Goblin Machine
Arrows Dart Goblin Baby Dragon Goblin Machine Golden Knight
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Goblin Machine
Inferno Dragon
Arrows Dart Goblin Baby Dragon Royal Ghost Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Dart Goblin Baby Dragon Golden Knight
Arrows Dart Goblin Baby Dragon
Dart Goblin
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Dart Goblin
Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Baby Dragon Golden Knight
Dart Goblin
Dart Goblin Baby Dragon Royal Ghost Golden Knight
P.E.K.K.A Inferno Dragon
Dart Goblin

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