My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Inferno Tower Guards
Barbarian Barrel
Dart Goblin Inferno Tower Guards
The Log
Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Hog Rider Guards P.E.K.K.A
Fireball
Dart Goblin Hog Rider Inferno Tower
Poison
Dart Goblin Inferno Tower Guards
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Guards Fireball Hog Rider Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Dart Goblin Guards

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A
Dart Goblin
Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider
Hog Rider
Arrows Fireball Rage Dart Goblin Guards
Inferno Tower
Rage
Hog Rider
Guards
Hog Rider
P.E.K.K.A
Arrows Dart Goblin

Defense Synergies 1 7

Arrows
Fireball Inferno Tower P.E.K.K.A
Dart Goblin
Inferno Tower Guards P.E.K.K.A
Fireball
Arrows Inferno Tower
Hog Rider
Inferno Tower
Guards Arrows Dart Goblin Fireball
Rage
Guards
Inferno Tower Dart Goblin
P.E.K.K.A
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Inferno Tower
Inferno Tower P.E.K.K.A Dart Goblin
Inferno Tower P.E.K.K.A Dart Goblin
Inferno Tower P.E.K.K.A Dart Goblin Guards
Arrows Fireball P.E.K.K.A
Arrows Fireball Dart Goblin Guards
Dart Goblin Inferno Tower Arrows Fireball
Arrows Dart Goblin Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Guards Dart Goblin Inferno Tower
Dart Goblin Guards Arrows Fireball
Arrows Inferno Tower Dart Goblin Fireball
Inferno Tower P.E.K.K.A Fireball Guards
Fireball Arrows Dart Goblin Guards P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Fireball P.E.K.K.A
Arrows Fireball Inferno Tower P.E.K.K.A
Arrows Fireball Dart Goblin Guards
Arrows Dart Goblin Fireball Guards
P.E.K.K.A Dart Goblin Inferno Tower
Arrows Dart Goblin Fireball Guards P.E.K.K.A
Inferno Tower P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Inferno Tower P.E.K.K.A
Fireball Arrows
Guards P.E.K.K.A Inferno Tower
Guards P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Guards
Arrows Fireball Dart Goblin
Guards P.E.K.K.A Dart Goblin Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Inferno Tower Guards
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Fireball Inferno Tower Guards
Dart Goblin Fireball
Inferno Tower Guards Dart Goblin Fireball P.E.K.K.A
Arrows Dart Goblin Fireball Inferno Tower P.E.K.K.A
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Guards
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Guards
Fireball Arrows
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Guards
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Dart Goblin Fireball Guards
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball
P.E.K.K.A
Fireball Dart Goblin

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