My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Witch
Zap
Dart Goblin Skeleton Army Witch
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Witch Electro Wizard
The Log
Dart Goblin Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Wizard Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Wizard Skeleton Army Witch Electro Wizard
Poison
Dart Goblin Wizard Skeleton Army Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Skeleton Army Fireball Electro Wizard Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Skeleton Army Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Dart Goblin
P.E.K.K.A
Fireball
Arrows Electro Wizard
Wizard
P.E.K.K.A
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Dart Goblin Wizard Witch
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 0 12

Arrows
Fireball P.E.K.K.A
Dart Goblin
Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Arrows Electro Wizard
Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Dart Goblin Wizard Electro Wizard
Witch
Electro Wizard
P.E.K.K.A
Arrows Dart Goblin Wizard Electro Wizard
Electro Wizard
Dart Goblin Fireball Wizard Skeleton Army Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Electro Wizard
Skeleton Army P.E.K.K.A Dart Goblin Witch Electro Wizard
Skeleton Army Witch P.E.K.K.A Dart Goblin Electro Wizard
Skeleton Army Witch P.E.K.K.A Dart Goblin Electro Wizard
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Fireball Wizard Witch
Arrows Dart Goblin Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin Electro Wizard
Dart Goblin Skeleton Army Witch Electro Wizard Arrows Fireball Wizard
Arrows Dart Goblin Fireball Wizard Witch Electro Wizard
Skeleton Army P.E.K.K.A Fireball Wizard Witch Electro Wizard
Fireball Wizard Skeleton Army Arrows Dart Goblin Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Fireball P.E.K.K.A Electro Wizard
Wizard Arrows Fireball Skeleton Army Witch P.E.K.K.A Electro Wizard
Arrows Fireball Dart Goblin Wizard Skeleton Army Witch Electro Wizard
Arrows Wizard Witch Dart Goblin Fireball Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Skeleton Army Arrows Dart Goblin Fireball Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Wizard
Skeleton Army P.E.K.K.A Witch Electro Wizard
Skeleton Army P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeleton Army Witch
Arrows Fireball Wizard Dart Goblin Witch Electro Wizard
Skeleton Army P.E.K.K.A Dart Goblin Fireball Witch Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Fireball Skeleton Army Witch
Witch P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Witch
Skeleton Army P.E.K.K.A Arrows Fireball Electro Wizard
Skeleton Army P.E.K.K.A Fireball Wizard Witch
Wizard Dart Goblin Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Dart Goblin Fireball P.E.K.K.A
Arrows Dart Goblin Fireball Wizard Witch P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Dart Goblin Witch
Arrows Dart Goblin Wizard Witch
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Fireball Electro Wizard
Arrows Dart Goblin Fireball Wizard Electro Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard Witch
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Arrows Dart Goblin Fireball Wizard Electro Wizard
Arrows Dart Goblin Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Dart Goblin Wizard Witch Electro Wizard
Fireball Arrows Wizard Witch
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Wizard Witch Electro Wizard
Electro Wizard Dart Goblin Fireball Wizard Witch
Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Wizard
Electro Wizard Dart Goblin Fireball Skeleton Army Witch
Fireball Arrows Dart Goblin Wizard Witch Electro Wizard
Arrows Fireball
Fireball Dart Goblin Wizard Electro Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard
P.E.K.K.A
Fireball Dart Goblin Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: