My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Zappies Skeleton Army Inferno Dragon
Zap
Dart Goblin Zappies Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Dart Goblin Zappies Inferno Tower Skeleton Army
The Log
Dart Goblin Mini P.E.K.K.A Zappies Skeleton Army
Earthquake
Zappies Inferno Tower Skeleton Army
Arrows
Dart Goblin Zappies Skeleton Army
Royal Delivery
Dart Goblin Mini P.E.K.K.A Zappies Skeleton Army Inferno Dragon
Fireball
Dart Goblin Zappies Inferno Tower Skeleton Army Inferno Dragon
Poison
Dart Goblin Zappies Inferno Tower Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Skeleton Army Mini P.E.K.K.A Zappies Inferno Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Dart Goblin
Mega Knight
Mini P.E.K.K.A
Arrows Mega Knight
Zappies
Mega Knight
Inferno Tower
Skeleton Army
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Dart Goblin Mini P.E.K.K.A Zappies

Defense Synergies 2 14

Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower
Dart Goblin
Mini P.E.K.K.A Zappies Inferno Tower Skeleton Army Inferno Dragon Mega Knight
Mini P.E.K.K.A
Arrows Dart Goblin Skeleton Army
Zappies
Dart Goblin Skeleton Army Mega Knight
Inferno Tower
Skeleton Army Arrows Dart Goblin Mega Knight
Skeleton Army
Inferno Tower Dart Goblin Mini P.E.K.K.A Zappies Inferno Dragon
Inferno Dragon
Dart Goblin Skeleton Army Mega Knight
Mega Knight
Arrows Dart Goblin Zappies Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Dart Goblin Zappies Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Dart Goblin Zappies Inferno Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Dart Goblin Zappies Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Dart Goblin Zappies Mega Knight
Dart Goblin Inferno Tower Inferno Dragon Arrows Zappies
Arrows Dart Goblin Inferno Tower Mega Knight
Mini P.E.K.K.A Zappies Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Dart Goblin Mini P.E.K.K.A Zappies Inferno Tower Mega Knight
Dart Goblin Skeleton Army Arrows Zappies Mega Knight
Arrows Inferno Tower Inferno Dragon Dart Goblin Zappies
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Zappies
Skeleton Army Mega Knight Arrows Dart Goblin Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Inferno Tower Skeleton Army Inferno Dragon Zappies Mega Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A Zappies Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Zappies Inferno Tower Skeleton Army
Arrows Mega Knight Dart Goblin Zappies Skeleton Army
Arrows Dart Goblin Zappies Inferno Dragon Mega Knight
Mini P.E.K.K.A Dart Goblin Zappies Inferno Tower Inferno Dragon
Skeleton Army Mega Knight Arrows Dart Goblin Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zappies Inferno Tower
Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Zappies Skeleton Army Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Mega Knight Zappies Inferno Tower
Inferno Tower Mini P.E.K.K.A Zappies Skeleton Army Inferno Dragon Mega Knight
Arrows Dart Goblin Zappies
Mini P.E.K.K.A Skeleton Army Dart Goblin Zappies Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Zappies Skeleton Army Inferno Dragon
Mega Knight Mini P.E.K.K.A Zappies Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Dart Goblin Zappies Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Mini P.E.K.K.A Zappies Inferno Tower
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Zappies Inferno Tower
Dart Goblin Zappies Skeleton Army Mega Knight
Zappies Inferno Tower Skeleton Army Dart Goblin Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Dart Goblin Mini P.E.K.K.A Zappies Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Zappies
Mini P.E.K.K.A
Arrows Dart Goblin Mega Knight
Arrows Zappies
Mega Knight
Arrows
Dart Goblin Zappies Skeleton Army
Arrows Dart Goblin Zappies
Arrows
Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin Zappies
Dart Goblin Zappies
Dart Goblin Mega Knight

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