My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Guards Hunter
The Log
Dart Goblin Guards Hunter
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Hunter P.E.K.K.A
Fireball
Dart Goblin Hunter
Poison
Dart Goblin Guards Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Rune Giant P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Guards Rune Giant Hunter Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Dart Goblin Guards

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Dart Goblin
Rune Giant P.E.K.K.A
Rage
Goblin Machine
Guards
Rune Giant
Dart Goblin
Hunter
P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Hunter
Goblin Machine
Rage

Defense Synergies 1 5

Arrows
P.E.K.K.A
Dart Goblin
Guards Hunter P.E.K.K.A
Rage
Guards
Hunter Dart Goblin
Rune Giant
Hunter
Guards Dart Goblin P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Hunter
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Hunter P.E.K.K.A Dart Goblin
Hunter P.E.K.K.A Dart Goblin
Hunter P.E.K.K.A Dart Goblin Guards
Arrows P.E.K.K.A
Arrows Dart Goblin Guards Hunter
Dart Goblin Hunter Arrows
Arrows Dart Goblin P.E.K.K.A
Hunter P.E.K.K.A
Guards Dart Goblin Hunter
Dart Goblin Guards Arrows Hunter
Arrows Hunter Dart Goblin
Hunter P.E.K.K.A Guards
Arrows Dart Goblin Guards Hunter P.E.K.K.A
P.E.K.K.A Hunter
Hunter P.E.K.K.A
Arrows Hunter P.E.K.K.A
Arrows Dart Goblin Guards Hunter
Arrows Hunter Dart Goblin Guards
P.E.K.K.A Dart Goblin Hunter
Arrows Dart Goblin Guards Hunter P.E.K.K.A
P.E.K.K.A Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Hunter
Guards P.E.K.K.A Hunter
Guards Hunter P.E.K.K.A
P.E.K.K.A Guards Hunter
Arrows Dart Goblin Hunter
Guards P.E.K.K.A Dart Goblin Hunter
P.E.K.K.A Hunter
P.E.K.K.A
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards Hunter
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Hunter
Dart Goblin
Guards Dart Goblin Hunter P.E.K.K.A
Arrows Dart Goblin Hunter P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Guards
Arrows
Arrows Dart Goblin Hunter Goblin Machine
Arrows Dart Goblin
Arrows Dart Goblin Hunter
Arrows Dart Goblin
Guards
Arrows Dart Goblin Goblin Machine
Arrows Dart Goblin
Dart Goblin Hunter
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Hunter
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Hunter Goblin Machine
Arrows Dart Goblin Goblin Machine
Arrows
Arrows
Arrows Hunter Goblin Machine
Arrows Dart Goblin Hunter
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Hunter
Dart Goblin Guards
Arrows Dart Goblin Hunter
Arrows
P.E.K.K.A
Arrows
Dart Goblin Guards
Arrows Dart Goblin Hunter
Arrows
Dart Goblin Hunter
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Guards
Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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